Ambient Tempest

A Pathfinder Roleplaying Game update of the ambient tempest prestige class from the Bestiary of Krynn, Revised. This prestige class works just fine in non-Dragonlance campaigns, although the name and some of the descriptive text may need to be adjusted to make it more generic. Basically, this prestige class trades in progression in class abilities (bardic performance, mystic domain powers, sorcerer bloodline powers, etc.) and a single caster level to make the character much more proficient with metamagic feats. It also grants spontaneous casters a little more versatility, allowing them to swap out their spells known more frequently than normal.

AMBIENT TEMPEST

Hit Die: d6.

Requirements

To qualify to become an ambient tempest, a character must fulfil all of the following criteria.
Skills: Knowledge (arcana) 6 ranks, Spellcraft 6 ranks.
Feats: Any two of Enlarge Spell, Extend Spell, Magical Aptitude, Spell Focus, or Widen Spell.
Spells: Able to cast 3rd-level spells without preparation.
Special: Any one supernatural or spell-like ability or alternately two additional feats from the list above.

Class Skills

The ambient tempest’s class skills (and the key ability for each skill) are Bluff (Cha), Fly (Dex), Knowledge (arcana) (Int), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are Class Features of the ambient tempest prestige class.
Weapon and Armour Proficiency: Ambient tempests gain no proficiency with any weapon or armour.
Shifting Knowledge (Ex): Once per week, the ambient tempest can meditate for an hour and learn a single new spell in place of one he already knows. This ability works just like the standard sorcerer and mystic ability to swap a spell, save for the frequency with which it can be used. Thus, the spell to be swapped must be at least two levels lower than the highest-level spell he can cast.
Spells per Day/Spells Known: From 2nd level on, when a new ambient tempest level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spontaneous spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (channelling power for mystics with the Sun or Necromancy domains, bard abilities, bloodline spells and powers, etc.). This essentially means that he adds the level of ambient tempest minus 1 to the level of whatever other spontaneous spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one spontaneous spellcasting class before he became an ambient tempest, he must decide to which class he adds each level of ambient tempest for the purpose of determining spells per day.
Ambient Secret: The ambient tempest begins to better understand the natural ebb and flow of the so-called “wild” magic, and he is able to fine-tune his use of ambient magic in a manner that gives him greater control over the effects of his spells. An ambient tempest is able to choose from a variety of ambient secrets. Unless otherwise noted, no ambient secret may be selected more than once.
Improved Metamagic: With this ability, the ambient tempest can use a metamagic feat on a spell without increasing the casting time.
Improved Shifting: An ambient tempest is no longer subject to level limitations on the spell that he can shift in and out of his known spells.
Metamagic Feat: An ambient tempest can choose to learn a new metamagic feat in place of another ambient secret. This ability may be taken more than once.
Shifting Knowledge: Each time the ambient tempest takes this ability, he adds one to the number of spells he can shift each week. He can still only ever use the shifting knowledge ability once per week, regardless of whether or not he has replaced his full allotment of spells. For example, an ambient tempest with the ability to shift three spells a week can opt to only shift one spell from his repertoire, but he cannot choose to shift the other two until a week has passed. The ambient tempest must spend one hour of meditation for each spell to be replaced. This ability can be taken more than once.
Spellshaping (Ex): The ambient tempest can alter a spell with certain metamagic feats in a manner that actually reduces its effect (and its level as well). This ability can affect the Enlarge, Extend, and Widen Spell metamagic feats, causing them to halve whatever aspect of the spell they normally affect instead of doubling it. Regardless of which feat is affected, a spell under the effect of a spellshaped feat uses up a spell slot one level lower than the spell’s actual level. An ambient tempest can only use one spellshaped metamagic feat on any given casting of a spell. The improved metamagic ability has no effect on metamagic feats affected by this ability.

Table: Ambient Tempest

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +1 Shifting knowledge
2nd +1 +1 +1 +1 Ambient secret +1 level of existing spontaneous spellcasting class
3rd +1 +1 +1 +2 Spell shaping +1 level of existing spontaneous spellcasting class
4th +2 +1 +1 +2 Ambient secret +1 level of existing spontaneous spellcasting class
5th +2 +2 +2 +3 Ambient secret +1 level of existing spontaneous spellcasting class

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