Ankholian Undead

Creating an Akhnolian Undead

“Ankholian Undead” is an acquired template that can be added to any corporeal undead creature (referred to hereafter as the base creature). An ankholian undead uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +2 (minimum 3).

Alignment: Any evil.

Size and Type: Size and type remain unchanged.

Armour Class: The base creature’s natural armour bonus improves by +2.

Defencive Abilities: Ankholian undead retain all the defencive abilities of the base creature, and also gain immunity to cold and fire.

Special Attacks: An ankholian undead retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + 1/2 the ankholian undead’s HD + ankholian undead’s Cha modifier unless otherwise noted.

Breath Weapon (Su): Ankholian undead gain the ability to breathe a 30 foot cone of green flame that deals 6d8 points of cold damage. Creatures take half damage on a successful Reflex save. This ability is usable once every minute.

Contaminate Undead (Su): The breath weapon and heat aura of an ankholian undead also affect other undead in a unique way. When damaged by an ankholian undead’s breath weapon or heat, corporeal undead creatures must succeed at a Reflex save or gain the ankholian undead template.

Create Spawn (Su): Any living creature slain by an ankholian undead becomes an ankholian undead zombie in 1d4 rounds. Spawn are under the command of the ankholian undead that created them and remain enslaved until its death, unless the creator itself is a mindless creature.
If the base creature already has the create spawn ability (e.g. vampires, wights) or a similar ability, it instead creates an ankholian undead version of its normal spawn.

Heat (Ex): An ankholian undead’s body generates intense heat, causing opponents to take an extra 1d8 points of fire damage every time the creature succeeds on a natural attack. Creatures attacking an ankholian undead unarmed or with natural weapons take this same fire damage each time one of their attack hits.

Abilities: Adjust the abilities of the base creature as follows: Str +4, Cha +4.

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