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Bakali Racial Traits

+2 Strength, +2 Constitution, -2 Intelligence:

Medium: Bakali are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Bakali have a base speed of 30 feet.

Racial Hit Dice: A bakali begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.

Racial Skills: A bakali’s humanoid levels give it skill points equal to 2 × (2 + Int modifer, minimum 1). Its class skills are Climb, Craft, Handle Animal, Heal, Profession, Ride, Survival, and Swim. Bakali have a +4 racial bonus on Acrobatics and Swim checks.

Racial Feats: A bakali’s humanoid levels give it one feat. Bakali characters may take the Scent special quality as a feat (see the Glossary in the Pathfinder RPG Bestiary.)

Weapon and Armour Proficiency: A bakali is automatically proficient with simple weapons and shields.

Lack of Focus: Kender have a -4 racial penalty on concentration checks. Kender don’t necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic.

Thick Hide: +5 natural armour bonus.

Natural Weapons: 2 claws (1d4) and bite (1d4).

Hold Breath: A bakali can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.

Languages: Bakali begin play speaking Draconic. Bakali with high Intelligence scores can choose from the following: Aquan, Common, Goblin, Ogre.

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