Citadel Mystic

Hit Die: d8.


To qualify to become a Citadel mystic, a character must fulfil all of the following criteria.
Alignment: Any good.
Base Save Bonus: Will +4
Skills: Diplomacy 1 rank, Heal 5 ranks, Knowledge (religion) 5 ranks.
Spellcasting: Ability to cast 2nd-level divine spells without preparation, including at least two different spells from the Conjuration (healing) sub-school.
Special: Graduation from the Citadel of Light.

Class Skills

The Citadel mystic’s class skills are Diplomacy, Heal, Knowledge (religion), Sense Motive, Spellcraft.
Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the Citadel mystic prestige class.
Weapon and Armour Proficiency: Citadel mystics gain no proficiency with any weapon or armour.
Spells per Day/Spells Known: A Citadel mystic continues her commitment to divine magic. Thus, when a new Citadel mystic levels is gained, the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefits a character of that class would have gained (metamagic feats, turn undead, and so on) except for an increased effective level of spellcasting. A Citadel mystic who had more than one divine spellcasting class must decide to which class she adds the new level for purposes of spells per day.
Necromantic Restriction: Citadel mystics are forbidden to cast necromantic, death, or evil spells, either from the domains or those spells from the Necromancy school or spells with the Evil or Death descriptors. If the Citadel mystic already knows spells that match this description and knowingly casts them, she risks losing her status as a Citadel mystic (see Ex-Citadel Mystic, in the Age of Mortals sourcebook).
Bonus Domain: At 1st level, the Citadel mystic masters another of the various forms of mysticism. She may choose a new clerical domain from from the following list: Alteration, Animal, Channelling, Good, Insight, Meditation, Mentalism, Plant, Restoration, Sensitivity, or Sun. The Citadel mystic gains the granted powers for this new domain based on her caster level and, if she has mystic levels, she gains the domain spells as bonus spells on top of those she already knows. However, she does not gain any additional spells per day from the bonus domain.
Citadel mystics who already possess the Sun domain as a mystic, or who add it as a bonus domain, add their Citadel mystic levels to their mystic levels for purposes of channelling energy.
Heart’s Grace (Su): Citadel mystics learn to achieve a strength of spirit and commitment that enables them to weather any trial. At 4th level and again at 8th level, the Citadel mystic chooses a saving throw type (Will, Reflex, or Fortitude) to which she may add her Charisma bonus. She may not choose the same saving throw twice.
Reputation (Ex): The Citadel of Light has a reputation for defending and representing the poor, downtrodden, and unfortunate, as well as being an inspiration to the rulers of the free peoples of Ansalon. Any Citadel mystic may add the listed Reputation bonus to her Charisma-based skill checks when interacting with prisoners, peasants, and refugees or with rulers, nobles, and authority figures. This bonus is applied as a penalty, however, when the Citadel mystic is interacting with enemies of the Citadel (such as the Knights of Neraka).
Mystic Secret (Ex): At 3rd level and then at every other level after that (5th, 7th, and 9th levels) a Citadel mystic grows in her ability to shape and channel mystic energy. Each time she gains a secret, she may permanently modify one of her spells known with either the Empower or Extend metamagic feat at no additional increase in casting time or spell level. She does not need to have the specific metamagic feats in question to benefit from this ability.

Table: Citadel Mystic

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +1 +0 +1 Bonus domain +1 level of divine spellcasting class
2nd +1 +1 +1 +1 Reputation +2 +1 level of divine spellcasting class
3rd +2 +2 +1 +2 Mystic secret +1 level of divine spellcasting class
4th +3 +2 +1 +2 Heart’s grace +1 level of divine spellcasting class
5th +3 +3 +2 +3 Mystic secret +1 level of divine spellcasting class
6th +4 +3 +2 +3 Reputation +4 +1 level of divine spellcasting class
7th +5 +4 +2 +4 Mystic secret +1 level of divine spellcasting class
8th +6 +4 +3 +4 Heart’s grace +1 level of divine spellcasting class
9th +6 +5 +3 +5 Mystic secret +1 level of divine spellcasting class
10th +7 +5 +3 +5 Reputation +6 +1 level of divine spellcasting class

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