Draconians, Noble

Noble Draconian Traits

Noble draconians share the following traits.
Disease Immunity (Ex): Draconians are immune to all diseases.
Dragon Traits (Ex): All draconians are immune to sleep and paralysis effects. They have darkvision (60-foot range) and low-light vision.
Glide (Ex): Winged draconians can use their wings to glide, negating any damage from a fall of any height. They can also travel horizontally up to four times the vertical distance they descend.
Inspired by Dragons (Ex): Noble draconians are drawn to good dragons and revere them. When a good-aligned dragon commander is within line of sight or when entering a battle under the command of a good dragon (in the chain of command), noble draconians receive a +1 morale bonus on all attack rolls and saving throws.
Low Metabolism (Ex): Draconians can survive on one-tenth the food and water it takes to sustain a human.

Draconian, Venom     CR 4

XP 1,200
CG Medium dragon
Init +1; Senses darkvision 60 ft., low-light vision; Perception +4

DEFENCE
AC 15, touch 11, flat-footed 14; (+2 armour, +1 Dex, +2 natural)
hp 13 (2d12)
Fort +3, Ref +4, Will +2
Immune disease, paralysis, sleep; SR 11

OFFENCE
Speed 30 ft.
Melee short sword +2 (1d6/19-29), bite -3 (1d6 plus poison)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks death throes (5-ft. radius, 1d6 acid damage/round), poison, sneak attack +1d6

STATISTICS
Str 11, Dex 13, Con 11, Int 10, Wis 8, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats RunB, Skill Focus (Stealth)
Skills Bluff +6, Diplomacy +6, Intimidate +6, Perception +4, Sense Motive +4, Stealth +9
Languages Nerakan
SQ glide, inspired by dragons, low metabolism

ECOLOGY
Environment any land
Organization solitary or pair
Treasure standard (leather armour, short sword, light crossbow with 10 bolts, other treasure)

SPECIAL ABILITIES
Death Throes (Su) When a venom draconian dies, its body instantly dissolves into a 5-foot radius pool of acid. All within this area suffer 1d6 points of acid damage each round they remain in the pool. The acid evaporates in 1d6 rounds. All armour, weapons, and items carried by the venom draconian suffer damage from the acid as well.
Poison (Ex) Venom draconian poison: bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save. Only the venom draconian’s bite is poisonous. A venom draconian is immune to its own poison. The save DC is Constitution-based.

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