Dragonspawn, Abomination

Creating an Abomination Dragonspawn

“Abomination dragonspawn” is an acquired template that can be added to any dragonspawn (hereafter known as the “base creature”). An abomination dragonspawn uses all of the base creature’s statistics and abilities except as noted below.

Challenge Rating: Same as the base creature.

Special Attacks and Qualities: In addition to the abilities gained from the regular dragonspawn template, abominations gain extra abilities. Due to the varying nature of abominations, the special attack and special qualities of no two are exactly the same. Roll d% on the Abomination Mutations table twice and choose a mutation from the specific racial mutations below. Feel free to add any mutations desired or change the specifics of the following in minor ways to simulate the unique nature of abominations.
Minotaur or Ogre
—Rage (Ex) The creature can rage like a 1st-level barbarian. If the abomination dragonspawn already has access to this ability, it can rage an additional 2 rounds per day.
—Trample (Ex) After a successful charge attack, the abomination dragonspawn can trample creatures one size category smaller or less than itself for 2d6+Str modifier of automatic gore damage. Opponents who do not make attacks of opportunity against the abomination dragonspawn can attempt a Reflex DC 14 save for half damage.
Elf
—Limber Body (Ex) The creature gains a +4 racial bonus to Stealth and Escape Artist checks.
—Keen Vision (Ex) The abomination dragonspawn’s darkvision extends to 120 feet, and it gains a +4 racial bonus to Perception checks.
Kender
—Oversized Wings (Ex) The abomination dragonspawn’s wings are too big for its body, granting it an additional +20 ft. fly speed and decreasing its manoeuvrability rating to “poor.”
—Rasping Voice (Ex) The voice of the abomination dragonspawn is so horrid that it increases the creature’s racial bonus to taunt with the Bluff skill by +2.
Centaur
—Additional Legs (Ex) The abomination dragonspawn gains an extra set of legs, granting it 2 additional hoof attacks per round at a -5 penalty. Damage is handled normally.
—Bone Spurs (Ex) Lengthy, rapid-growing bone spurs lie flat against the creature’s back. It can remove these and use them as arrows or short swords. The abomination dragonspawn has 2d4 bone spurs that grow back after one week.
Dwarf or Gnome
—Burrow Speed (Ex) The abomination dragonspawn’s claws become suited for digging, granting it a burrow speed of 20 ft.
—Weapon Destruction (Ex) An abomination dragonspawn that successfully disarms an opponent’s weapon may make a sunder attempt on the weapon as a free action that does not provoke an attack of opportunity. The sunder gains a +4 racial bonus.

Abilities: -4 Int, -4 Wis.

D% Mutation Effect
01-05 Extra eyes Abomination gains +5 to Perception checks.
06-10 Additional arm Gains an extra claw attack per round.
11-15 Extremely muscular +4 to Strength.
16-20 Extremely agile +4 to Dexterity.
21-25 Extremely tough +4 to Constitution.
26-30 Adapted speed +10 ft. to ground speed.
31-35 Noxious odour 10-ft. radius stinking cloud continually surrounds abomination, only affecting others. (Fortitude save DC 10 + 1/2 HD + Cha modifier.)
36-40 Frightful presence As dragon’s frightful presence ability, 30 ft. radius. (Will save DC 10 + 1/2 HD + Cha modifier.)
41-45 Razor claws Claws deal damage as if one size larger.
46-50 Tentacles Claw attacks replaced by slam attacks dealing 1d4+Str damage each. Deals 1d6+1-1/2 times Str bonus on a successful grapple check.
51-55 Carapace of scales Natural armour is improved by +3.
56-60 Animal instincts Gains scent and +2 insight bonus to Reflex saves.
61-65 Resistant scales Energy resistance 10 against selected type.
66-70 Enhanced metabolism The abomination gains fast healing 3.
71-75 Venomous secretions Bite and claw attacks also deal poison damage, Fortitude save against DC 10 + 1/2
HD + Con modifier. Initial 1 temporary Dex, secondary 1 temporary Dex.
76-80 Magically resistant Gains spell resistance of 10 + Hit Dice.
81-85 Enhanced breath weapon Breath weapon attack deals an additional two dice of damage.
86-90 Magically talented +1 effective sorcerer level.
91-95 Light refraction When in well-lit areas, the abomination’s scales refract and scatter light, effectively blurring the creature. This is an extraordinary ability.
96-00 Roll twice more, re-rolling results of 96 or above.

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