Creating a Dragonspawn
“Dragonspawn” is an acquired template that can be added to any corporeal giant, humanoid, or monstrous humanoid of Small, Medium, or Large size (hereafter known as the “base creature”).
Challenge Rating: Red spawn have the same CR as the base creature +3, white spawn have the same CR as the base creature +1, and all other spawn have the same as the base creature +2.
Alignment: Same as dragon creator.
Type: Creature type changes to dragon with the augmented subtype and same subtype as the dragon type (fire, cold, etc) of its creator. Size remains unchanged. Do not recalculate base attack bonus or saves.
Armour Class: Natural armour increases to +7 (or +10 if the creature is a sea dragonspawn), or it retains its previous natural armour, whichever is greater.
Defencive Abilities: Dragonspawn retain all the defencive abilities of the base creature, and also gain immunity to sleep and paralysis effects, as well as immunity to the type of damage dealt by their breath weapon (acid, electricity, etc).
Speed: Dragonspawn fly at twice the land speed of the base creature (average manoeuvrability) or as the base creature, whichever is better. Sea dragonspawn do not grow wings as a result of their transformation and, therefore, do not gain a fly speed. Instead, they have a swim speed similar to their land speed +20 feet.
Melee Attacks: Dragonspawn may use weapons as the base creature or may use natural weapons:
Bite: The bite attack is made at the creature’s normal melee attack bonus. Damage is based on the dragonspawn’s size (see Table 3-1: Natural Attacks by Size in the Pathfinder RPG Bestiary) plus its Strength modifier. Claws: Two claw attacks are made at the creature’s normal melee attack bonus. Damage is based on the dragonspawn’s size (see Table 3-1: Natural Attacks by Size in the Pathfinder RPG Bestiary) plus its Strength modifier.
Special Attacks: Dragonspawn retain all the special attacks of the base creature and also gain new abilities as listed below.
Breath Weapon (Su): The dragonspawn gains a breath weapon, based on the dragon variety of its creator, useable once every 2d4 rounds. The Reﬂex saving throw DC equals 10 + one-half spawn’s total HD + the spawn’s Constitution modifier.
Death Throes (Su): All dragonspawn have a death throes. The effects depend upon the type of spawn. All death throes affect those within 10 feet of the dragonspawn, and the Reflex DC to avoid the effects is the same as the dragonspawn’s breath weapon DC.
Spellcasting (Su): All spawn gain the ability to cast spells as 1st-level sorcerers. If the base creature already possessed levels in sorcerer, the dragonspawn’s effective sorcerer level increases by +1.
Abilities: Adjust the abilities of the base creature as follows according to dragon type.
Black and Green: Str +2, Con +2, Cha +2
Blue: Str +6, Con +4, Wis +2, Cha +4
Red: Str +8, Dex +2, Con +6, Int +2, Wis +2, Cha +4
Sea: Str +6, Con +4, Wis +2, Cha +4
White: Dex +2, Con +2
Special Qualities: Dragonspawn have all the special qualities of the base creature plus low-light vision and darkvision with a range of 60 feet.
Sea dragonspawn in particular gain the following special quality.
Amphibious (Ex): Sea dragonspawn breathe underwater but can survive on land indefinitely.
|Black||Line* of acid||4d4||2d4 acid|
|Blue||Line of lightning||4d8||2d8 electricity|
|Green||Cone** of gas||4d6||2d6 acid|
|Red||Cone of fire||4d10||2d10 fire|
|Sea||Cone of fire†||2d8||1d8 fire|
|White||Cone of cold||2d6||1d6 cold|
* A line is always 2 ft. high, 2 ft. wide, and 60 ft. long.
** A cone is always 30 ft. long.
† Breath weapon is a cone of superheated gas and can be used underwater.