Elves

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Dargonesti Elves

Dargonesti Racial Traits

Dargonesti have all the elven racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game Core Rulebook except as follows:

+2 Strength, +2 Dexterity, -2 Charisma:

Aquatic: Dargonesti are humanoids with the aquatic and elf subtypes. They can breathe underwater, have a base swim speed equal to their base land speed, and gain a +8 racial bonus to Swim checks. Dargonesti do not need to make Swim checks in order to move underwater.

Elvensight: Krynnish elves have low-light vision and can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these circumstances. Elvensight also includes darkvision up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight. This ability replaces the Low-Light Vision ability.

Alternate Form (Su): A Dargonesti can assume the form of a porpoise as a standard action up to three times a day. The Dargonesti may only take this form if in a suitable aquatic environment.

Spell-Like Abilities: Dargonesti with Intelligence scores of 10 or higher gain the following spell-like abilities: 1/day—blur, dancing lights, darkness, and obscuring mist. These abilities have effects as if cast by a sorcerer of the Dargonesti’s character level (DC 10 + Int modifier).

Seasense: Sea elves receive a +2 racial bonus to Perception checks to notice details and peculiarities about water, such as strange pollutants (including poison and diseases), approximate depth, temperature, pressure, and the like. A sea elf can intuit depth much as a human has an instinctive sense of which way is up.

Surface Sensitivity (Ex): Dargonesti must spend at least 1 hour of every 24 hours underwater. If a Dargonesti has been out of the water for longer than 23 hours, he suffers a -2 circumstance penalty on attack rolls, saving throws, and skill and ability checks.

Weapon Familiarity: Dargonesti are proficient with longspears, nets, and tridents. This ability replaces the standard Weapon Familiarity ability.

Languages: Dargonesti begin play speaking Aquan and Dargonesti. Dargonesti with high Intelligence scores can choose from the following: Common, Dargoi, Dimernesti, Elven, Ergot.

Kagonesti Elves

Kagonesti Racial Traits

Kagonesti have all the elven racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game Core Rulebook except as follows:

+2 Strength, +2 Dexterity, -2 Intelligence: Kagonesti are shorter but more muscular than other elves, with a tendency to focus upon the physical over the cerebral.

Elvensight: Krynnish elves have low-light vision and can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these circumstances. Elvensight also includes darkvision up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight. This ability replaces the Low-Light Vision ability.

Weapon Familiarity: Kagonesti are proficient with longbows (including composite longbows), longspears, shortbows (including composite shortbows), shortspears, and spears, and treat any weapon with the word “elven” in its name as a martial weapon. Kagonesti are hunters and warriors, so all Kagonesti are familiar with these weapons. This ability replaces the standard Weapon Familiarity ability.

Nature Lore: Kagonesti receive a +2 racial bonus on Knowledge (nature) and Survival checks and can make these checks untrained. At home in the forest, the Kagonesti possess an intimate understanding of the ways of nature. This ability replaces the Elven Magic ability.

Languages: Kagonesti begin play speaking Elven and Sylvan. Kagonesti with high Intelligence scores can choose from the following: Common, Ergot, Gnoll, Goblin, Khurish, Ogre, Solamnic. Note that Kagonesti do not automatically speak the Common trade tongue of Ansalon.

Qualinesti Elves

Qualinesti Racial Traits

Qualinesti have all the elven racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game Core Rulebook except as follows:

+2 Dexterity, +2 Charisma, -2 Constitution:

Elvensight: Krynnish elves have low-light vision and can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these circumstances. Elvensight also includes darkvision up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight. This ability replaces the Low-Light Vision ability.

Ability in Search of a Name: Qualinesti receive a +2 racial bonus on Diplomacy and Sense Motive checks. Though they can be as aloof as the Silvanesti, the Qualinesti are more inclined than most elves to deal with other races.

Languages: Qualinesti begin play speaking Common and Elven. Qualinesti with high Intelligence scores can choose from the following: Abanasinian, Dwarven, Ergot, Goblin, Khurish, Ogre, Sylvan.

Silvanesti Elves

Silvanesti Racial Traits

Silvanesti have all the elven racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game Core Rulebook except as follows:

Elvensight: Krynnish elves have low-light vision and can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these circumstances. Elvensight also includes darkvision up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight. This ability replaces the Low-Light Vision ability.

Silvanesti Magic: Silvanesti receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Silvanesti receive a +2 racial bonus on Knowledge (arcana) and Spellcraft checks and can make these checks untrained. The study of arcane magic is considered the highest calling for a Silvanesti, and all young Silvanesti are given basic instruction in magical theory. This ability replaces the Elven Magic ability.

Languages: Silvanesti begin play speaking Elven. Silvanesti with high Intelligence scores can choose from the following: Common, Dwarven, Ergot, Goblin, Kenderspeak, Kharolian, Khurish, Ogre, Sylvan. Note that Silvanesti do not automatically speak the Common trade tongue of Ansalon.

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