Legion of Steel

Work in progress. The Legion Knowledge ability needs to be updated to work more like the new bardic knowledge.

Common Legion Class Features

These class features are available to some or all of the Legion of Steel prestige classes. They are described here for easy reference and listed in abbreviated form under each applicable prestige class if relevant.

Apprentice (Ex): As a Legionnaire, you have the option of taking an apprentice. This apprentice is a cohort whose abilities are determined exactly as if you had the Leadership feat (although you cannot gain followers with this ability). You are responsible for training this apprentice in the Legacy and the work of the Legion, as well as for protecting him from danger and corruption.
Legion Knowledge (Ex): As a Legionnaire, you collect knowledge and news from all over Ansalon by staying in contact with your cell and sharing news with others. If you possess this ability as a class feature, you may make a special Legion knowledge check, with a bonus equal to your character level plus your Intelligence modifier to see whether you know any relevant information about local people, history, faraway places, or recent events. You may not take 10 or 20 on this check; this sort of knowledge is essentially random. The DM determines the Difficulty Class of the check by referring to Table: Legion Knowledge. If the check fails by 5 or more, you produce false information, garnered second- or third-hand.
Reputation (Ex): Legionnaires are widely regarded as champions of the common people. When you gain this ability as a class feature, you add a circumstance bonus on Bluff and Diplomacy skill checks when dealing with working-class or poor individuals. This bonus starts at +4 and later increases to +6, depending on the class that gives you the ability.

Table: Legion Knowledge

DC Type of Knowledge
10 Commonly known, something that most people have heard and gossiped about.
Example: The dragon Beryllinthranox was destroyed in the Battle of Qualinost.
20 Known by select groups of people, not widely known by the general populace.
Example: A city council member in Haven is rumoured to have a weakness for dwarf spirits.
25 Known only of by few individuals, spoken of only in whispers and secrecy.
Example: A Solamnic Knight’s family fortunes were built upon piracy back in the time of Istar.
30 Unknown to the vast majority of people, long since forgotten by most.
Example: Dhamon Grimwulf has become the shadow dragon.

Legion Warrior

Hit Die: d10.

Requirements

To qualify to become a Legion Warrior, a character must fulfil all of the following criteria.
Alignment: Any non-evil.
Base Attack Bonus: +5.
Base Save Bonus: Fortitude +4.
Skills: Diplomacy 1 rank, Knowledge (nobility) 1 rank.
Feats: Endurance, plus any two of Mounted Combat, Power Attack, or Point Blank Shot.
Special: Membership in the Legion of Steel.

Class Skills

The Legion Warrior’s class skills are Climb, Diplomacy, Handle Animal, Intimidate, Knowledge (local), Knowledge (nobility), Perception, Ride, Sense Motive, Swim.
Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the Legion Warrior prestige class.
Weapon and Armour Proficiency: Legion Warriors do not gain any additional weapon or armour proficiency.
Legion Knowledge (Ex): At 1st level, you gain the Legion Knowledge ability described under Common Legion Class Features.
Favoured Enemy (Ex): At 1st level, you select a favoured enemy from the following list of foes who oppose the Legion of Steel: chromatic dragons, draconians, dragonspawn, goblins, Knights of Solamnia, Dark Knights, minotaurs, and Tarmaks. You gain a +2 bonus on Bluff, Perception, and Survival checks when using these skills against creatures of this type, and creatures suffer a -1 penalty on their saving throws against spells, spell-like abilities, supernatural, or extraordinary abilities you use against them.
If you already have one or more favoured enemies (such as by having levels in the ranger class), your bonus against any one selected enemy (including the one just selected, if so desired) increases by +2. If you have selected a category of favoured enemies (such as dragons, goblins, or humans) that includes the more specific favoured enemy you choose as a Legion warrior, the bonuses stack when dealing with the specific foe. For example, if you are a ranger/Legion warrior who has a +4 bonus against dragons from your ranger levels and a +2 bonus against chromatic dragons from your Legion warrior levels, you gain a total +6 bonus against chromatic dragons.
At 5th level and again at 9th level, you select a new favoured enemy from the list above, and your bonus against any one selected favoured enemy (including the one just selected, if so desired) increases by +2.
Combat Style (Ex): As a Legion warrior, you benefit from the shared knowledge of a diverse membership when it comes to combat. At 2nd level, you must choose one of three regional combat styles to pursue: Khurish, Solamnic, or Nerakan. This choice affects your class features but does not restrict your choice of other feats or special abilities in any way.
If you choose Khurish, you are treated as having the Mounted Archery feat even if you do not have the prerequisites for this feat. You lose the benefits of this feat if you are wearing medium or heavy armour.
If you choose Nerakan, you are treated as having the Great Cleave feat, even if you do not have the prerequisites for this feat. You lose the benefits of this feat if you do not begin your turn adjacent to an allied character.
If you choose Solamnic, you are treated as having the Tremendous Charge feat (see Dragonlance Campaign Setting), even if you do not have the prerequisites for this feat. You lose the benefits of this feat if you are not wearing medium or heavy armour.
Reputation (Ex): At 2nd level, you gain the Reputation ability with a +4 bonus as described under Common Legion Class Features. The bonus increases to +6 at 6th level.
Apprentice (Ex): At 3rd level, you gain the Apprentice ability as described under Common Legion Class Features.
Legion’s Oath (Ex): Once per day starting at 4th level, you are able to utter a cry of solidarity (“All we have is each other!” is common) as part of an aid another action. If your aid another action is successful, your ally is allowed another saving throw against any effect that has caused them to become blinded, dazed, exhausted, fatigued, panicked, petrified, shaken, or stunned. Your bonus from the aid another action also applies to this new saving throw and to any other saving throws the ally must make against effects that cause those conditions until your next round. If the effect does not normally allow a saving throw, this ability has no effect. You may use this ability twice a day at 7th level and three times a day at 10th level.
Improved Combat Style (Ex): At 8th level, your aptitude in your chosen regional combat style (Khurish, Nerakan, or Solamnic) improves.
If you selected Khurish at 2nd level, you are treated as having the Shot on the Run feat even if you do not have the prerequisites for this feat. Again, you lose the benefits of this feat if you are wearing medium or heavy armour.
If you selected Nerakan, you are treated as having the Whirlwind Attack feat even if you do not have the prerequisites for this feat. Once again, you lose the benefits of this feat if you do not begin your turn adjacent to an allied character.
If you selected Solamnic, you are treated as having the Spirited Charge feat even if you do not have the normal prerequisites for this feat. As before, you lose the benefits of this feat if you are not wearing medium or heavy armour.

Table: Legion Warrior

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +1 +0 +0 Legion knowledge, 1st favoured enemy
2nd +2 +1 +1 +1 Combat style, reputation +4
3rd +3 +2 +1 +1 Apprentice
4th +4 +2 +1 +1 Legion’s oath 1/day
5th +5 +3 +2 +2 2nd favoured enemy
6th +6 +3 +2 +2 Reputation +6
7th +7 +4 +2 +2 Legion’s oath 2/day
8th +8 +4 +3 +3 Improved combat style
9th +9 +5 +3 +3 3rd favoured enemy
10th +10 +5 +3 +3 Legion’s oath 3/day

Legion Mystic

Hit Die: d8.

Requirements

To qualify to become a Legion Mystic, a character must fulfil all of the following criteria.
Alignment: Any non-evil.
Base Save Bonus: Will +4.
Skills: Diplomacy 1 rank, Heal 5 ranks, Knowledge (nobility) 1 rank.
Feats: Iron Will.
Spellcasting: Ability to cast a 2nd-level divine spell from the divination school without preparation.
Special: Membership in the Legion of Steel.

Class Skills

The Legion Mystic’s class skills are Bluff, Diplomacy, Heal, Knowledge (local), Knowledge (nobility), Knowledge (religion), Perception, Sense Motive, Spellcraft.
Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the Legion Mystic prestige class.
Weapon and Armour Proficiency: Legion Mystics do not gain any additional weapon or armour proficiency.
Legion Knowledge (Ex): At 1st level, you gain the Legion Knowledge ability described under Common Legion Class Features.
Legacy’s Courage (Su): At 1st level, you learn to embody the ideal of having courage to do what is right and accepting the consequences. You gain immunity to fear, and those allies within a 30 ft. radius of you who are aware of your presence gain a +4 bonus to saving throws against fear.
Spellcasting: At each new Legion mystic level after the 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class you belonged to before you added the prestige class. You do not, however, gain all of the benefits a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Legion mystic, you must decide to which class you add the new level for purposes of determining spells per day, caster level, and spells known.
Bonus Domain (Ex): At 2nd level, you gain an additional domain from the following list: Community, Liberation, Protection, or Restoration. You gain the granted powers of the new domain and add the domain spell for each level to your list of spells known, but the new domain does not grant you any additional spells per day. Your mystic and Legion mystic levels stack for the purposes of determining the granted powers of the new domain.
Apprentice (Ex): At 3rd level, you gain the Apprentice ability as described under Common Legion Class Features.
Reputation (Ex): At 3rd level, you gain the Reputation ability with a +4 bonus as described under Common Legion Class Features. The bonus increases to +6 at 7th level.
Legacy’s Strength (Su): Once per day at 4th level, you gain the ability to literally draw strength from self-knowledge as a move action. You may add your Charisma bonus or Intelligence bonus, whichever is higher, to your Strength score as an enhancement bonus. This remains in effect for a number of rounds equal to your Legion mystic level.
Heart’s Grace (Su): As a Legion mystic, you are the spiritual backbone of the Legion and are called upon to be resolute in the face of adversity. At 5th level and again at 8th level, you may choose one saving throw type (Will, Reflex, or Fortitude) and gain a morale bonus to that saving throw equal to your Charisma bonus (if any). You may not choose the same saving throw twice.
Legacy’s Awareness (Su): At 6th level, you learn to be alert to danger and injustice. You add half your Legion mystic level as an insight bonus to all Perception and Sense Motive skill checks and gain an insight bonus to your Initiative checks equal to your Wisdom modifier.
Legacy’s Virtue (Su): At 8th level, you learn to embody the ideal of respect for all forms of virtue. You gain immunity to compulsions and charm effects, and those allies within a 30 ft. radius of you who are aware of your presence gain a +4 bonus to saving throws against charms and compulsions.
Legacy’s Justice (Su): At 10th level, you gain the ability to mete out justice and deliver others from falsehood. Once a day, you may attempt to smite evil with a single melee attack, adding your Wisdom bonus to your attack rolls and your character level to your damage rolls. If you strike a non-evil target, the ability fails and is used up for the day. In addition, you may discern lies as a spell-like ability a number of times a day equal to your Wisdom bonus (if any), at your caster level.

Table: Legion Mystic

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +1 +0 +1 Legion knowledge, Legacy’s courage
2nd +1 +1 +1 +1 Bonus domain +1 level of divine spellcasting class
3rd +2 +2 +1 +2 Apprentice, reputation +4 +1 level of divine spellcasting class
4th +3 +2 +1 +2 Legacy’s strength +1 level of divine spellcasting class
5th +3 +3 +2 +3 Heart’s grace +1 level of divine spellcasting class
6th +4 +3 +2 +3 Legacy’s awareness +1 level of divine spellcasting class
7th +5 +4 +2 +4 Reputation +6 +1 level of divine spellcasting class
8th +6 +4 +3 +4 Legacy’s virtue +1 level of divine spellcasting class
9th +6 +5 +3 +5 Heart’s grace +1 level of divine spellcasting class
10th +7 +5 +3 +5 Legacy’s justice +1 level of divine spellcasting class

Legion Sorcerer

Hit Die: d6.

Requirements

To qualify to become a Legion Sorcerer, a character must fulfil all of the following criteria.
Alignment: Any non-evil.
Base Save Bonus: Will +4.
Skills: Diplomacy 1 rank, Knowledge (nobility) 1 rank, Spellcraft 5 ranks.
Spellcasting: Ability to cast a 2nd-level arcane spell from the divination school without preparation.
Special: Membership in the Legion of Steel.

Class Skills

The Legion Sorcerer’s class skills are Bluff, Diplomacy, Knowledge (all), Perception, Sense Motive, Spellcraft.
Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the Legion Sorcerer prestige class.
Weapon and Armour Proficiency: Legion Sorcerers do not gain any additional weapon or armour proficiency.
Legion Knowledge (Ex): At 1st level, you gain the Legion Knowledge ability described under Common Legion Class Features.
Shared Divination (Su): At 1st level, you develop your arts of magical enquiry and divinatory talents, and you can more easily share the results with your allies. By casting a divination spell as a full round action, you can extend the effects of the spell to a number of other willing individuals of your choice up to your caster level. All individuals must be within a 30 ft. radius of you.
Spellcasting: At each new Legion Sorcerer level after the 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class you belonged to before you added the prestige class. You do not, however, gain all of the benefits a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a Legion mystic, you must decide to which class you add the new level for purposes of determining spells per day, caster level, and spells known.
Focused (Ex): At 2nd level, 5th level, and 9th level, you may add either Skill Focus or Spell Focus as a bonus feat.
Apprentice (Ex): At 3rd level, you gain the Apprentice ability as described under Common Legion Class Features.
Reputation (Ex): At 3rd level, you gain the Reputation ability with a +4 bonus as described under Common Legion Class Features. The bonus increases to +6 at 7th level.
Canny Spellcraft (Ex): At 4th level, you learn to apply your own quick thinking and knowledge of arcane magic when dealing with your enemies. You may add your Intelligence bonus (if any) to your caster level checks when attempting to overcome a target’s spell resistance and to your own saving throws against spells and spell-like abilities. You lose the second benefit if you are flat-footed or otherwise surprised or unaware (such as when you are blinded, panicked, or unconscious).
Confound Divination (Ex): At 6th level, your ability to recognize and resist external divination becomes second nature to you. You are allowed a Will saving throw to resist or block scrying attempts used upon you (such as from the scrying spell) even when no saving throw is normally allowed, including attempts made to view the immediate area in which you are located. This ability has no effect on spells such as detect good or discern lies, however, which continue to affect you as normal.
Covert Spellcraft (Ex): At 8th level, you master the art of casting some of your spells with subtlety to avoid detection by other sorcerers. You may choose a number of known spells equal to 3 plus your Intelligence bonus to permanently modify with the Silent Spell metamagic feat. Spells modified in this way do not use up a higher-level slot, nor do they take longer to cast.
Counter Divination (Ex): At 10th level, your talent in foiling attempts to divine your location improves to the point where you can attempt to identify the source and identity of a divination. When you are the target of any divination spell, you may make a Will save of your own (DC 15 + diviner’s caster level) as a free action. Success indicates that you know the identity and current location of the diviner. Failed attempts to identify the source may not be retried. This ability is affected by such spells as nondetection and false vision, which will conceal the diviner’s identity just as if you were attempting to scry him or her.

Table: Legion Sorcerer

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day/Spells Known
1st +0 +0 +0 +1 Legion knowledge, shared divination
2nd +1 +1 +1 +1 Focused +1 level of arcane spellcasting class
3rd +1 +1 +1 +2 Apprentice, reputation +4 +1 level of arcane spellcasting class
4th +2 +1 +1 +2 Canny spellcraft +1 level of arcane spellcasting class
5th +2 +2 +2 +3 Focused +1 level of arcane spellcasting class
6th +3 +2 +2 +3 Confound divination +1 level of arcane spellcasting class
7th +3 +2 +2 +4 Reputation +6 +1 level of arcane spellcasting class
8th +4 +3 +3 +4 Covert spellcraft +1 level of arcane spellcasting class
9th +4 +3 +3 +5 Focused +1 level of arcane spellcasting class
10th +5 +3 +3 +5 Counter divination +1 level of arcane spellcasting class

Legion Scout

Hit Die: d8.

Requirements

To qualify to become a Legion Scout, a character must fulfil all of the following criteria.
Alignment: Any non-evil.
Base Save Bonus: Reflex +4.
Skills: Diplomacy 1 rank, Knowledge (nobility) 1 rank, Perception 5 ranks.
Special: Membership in the Legion of Steel.

Class Skills

The Legion Scout’s class skills are Appraise, Bluff, Diplomacy, Disguise, Knowledge (geography), Knowledge (local), Knowledge (nature), Knowledge (nobility), Perception, Sense Motive, Stealth, Survival, Swim.
Skill Points at Each Level: 6 + Int modifier.

Class Features

All of the following are class features of the Legion Scout prestige class.
Weapon and Armour Proficiency: Legion Scouts do not gain any additional weapon or armour proficiency.
Legion Knowledge (Ex): At 1st level, you gain the Legion Knowledge ability described under Common Legion Class Features.
Face in the Crowd (Ex): You are adept at blending in with the locals in any area you spend time in. At 1st level, you gain a +4 circumstance bonus to Bluff and Disguise checks when trying to pass yourself off as a local or commoner. You must spend at least 24 hours in the city or area in which you attempt this deception, familiarizing yourself with the current events and patterns of society.
Region Familiarity (Ex): Beginning at 2nd level, and again at 6th and 10th levels, you may choose a region from the following list:
Abanasinia, Blöde, Blood Sea Isles, Estwilde, Hylo, Icereach, Kern, Kharolis, Khur, Lemish, Neraka, Nightlund, Nordmaar, Northern Ergoth, Palanthas (city), Plains of Dust, Qualinesti, Sancrist, Sanction (city), Schallsea, Silvanesti, Solamnia, Southern Ergoth, Teyr, Thoradin (Zhakar), Thorbardin, Throt.
Thereafter, all of your Legion knowledge checks, Diplomacy checks, and Survival checks in that region are made with a +2 competence bonus.
Focused (Ex): At 2nd level, 5th level, and 8th level, you may add Skill Focus or Weapon Focus as a bonus feat.
Apprentice (Ex): At 3rd level, you gain the Apprentice ability as described under Common Legion Class Features.
Sneak Attack (Ex): At 3rd level you gain the ability to strike at a foe’s vital points for additional damage. This ability functions in all ways like the rogue ability; if you already possesses this ability from levels in rogue or another class, the bonus dice stack. The bonus starts at +1d6 and increases to +2d6 at 6th level and +3d6 at 9th level.
Safe Haven (Ex): At 4th level, upon arrival in a new city or area, you are able to quickly establish a relatively secure and defensive location within the area for as many individuals as your character level plus your Wisdom modifier. You grant these individuals a circumstance bonus equal to your Legion scout levels on Stealth checks to avoid being found by authorities and searchers while hidden. You cannot benefit yourself from this bonus.
Establishing the safe haven requires a successful Perception check, with the DC dependent on the size of the community—Thorp, Hamlet, or Village: 30; Small or Large Town: 25; Small or Large City: 20; Metropolis: 15. If the authorities are generally evil or despotic, the DC is increased by +2. If the authorities are absent or trusting, the DC is reduced by -2. The more time you spend establishing and perfecting the safe haven before it’s used, the longer it will last after you stop maintaining it. A safe haven lasts as long as you remain in the city or town and for one additional day for every day you spent preparing the haven, up to a maximum of a month.
Fly in the Ointment (Ex): At 7th level, you acquire an uncanny ability to discern the weak points in an authority figure’s organization. With at least one week’s preparation, you may make an opposed Bluff check vs. a Sense Motive check of the official, noble, or authority figure in question. He may not take 10 or take 20 on this check. If successful, you gain a +2 circumstance bonus on all attack rolls, skill checks, and initiative checks against the authority figure and those underlings or followers in his chain of command. Once used, the bonus only lasts for 24 hours, at which point the element of surprise is lost and the process must be started over. If the check is a failure, you may not attempt the check again until at least a month has passed (or the target is replaced).

Table: Legion Sorcerer

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +1 +1 Legion knowledge, face in the crowd (civilian)
2nd +1 +1 +1 +1 1st region familiarity, focused
3rd +2 +1 +2 +2 Apprentice, sneak attack +1d6
4th +3 +1 +2 +2 Safe haven
5th +3 +2 +3 +3 Focused, face in the crowd (military)
6th +4 +2 +3 +3 2nd region familiarity, sneak attack +2d6
7th +5 +2 +4 +4 Fly in the ointment
8th +6 +3 +4 +4 Focused
9th +6 +3 +5 +5 Sneak attack +3d6
10th +7 +3 +5 +5 3rd region familiarity

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