Work in progress. Insightful acclimation needs to be updated to work more like the new bardic knowledge
Hit Die: d8.
To qualify to become a master ambassador, a character must fulfil all of the following criteria.
Alignment: Any non-chaotic
Languages: Able to speak, read, and write in two languages outside of Common and own racial or regional language.
Skills: Bluff 1 rank, Diplomacy 5 ranks, Knowledge (nobility) 5 ranks, Sense Motive 5 ranks.
Special: Must have held a diplomatic office or position in which some courtly or political matter was resolved through the efforts of the character.
The master ambassador’s class skills are Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive.
Skill Points at Each Level: 6 + Int modifier.
All of the following are class features of the master ambassador prestige class.
Weapon and Armour Proficiency: Master ambassadors gain no additional proficiency in any weapon or armour.
Favoured Embassy (Ex): A master ambassador becomes intimately familiar with the political arenas to which she is assigned, and learns to adjust to the unique customs and quirks of courtly life. Beginning at 1st level, the master ambassador chooses one political environment, usually the capital city of a kingdom, to which she has been assigned as an ambassador. Whenever she is in the chosen environment, she gains a +2 bonus to all Diplomacy, Knowledge (nobility), and Sense Motive checks.
At 4th level, 7th level, and 10th level the master ambassador may add additional favoured embassies, or increase the bonus of an existing embassy by +2. A master ambassador may also attempt to abandon an existing embassy in favour of a different one. This process takes a month, during which time the master ambassador loses all favoured embassy bonuses in the court that she is abandoning. The master ambassador must then make a successful Diplomacy check (DC 20 + former favoured embassy bonus). Success indicates that she has established a new favoured embassy with a bonus equal to that of the previous embassy.
Even in times of war, conflict and revolution, the master ambassador does not lose her favoured embassy bonus, due to her keen understanding of the changing political climate. However, the difficulty of any diplomatic actions in such an environment may worsen.
Insightful Acclimation (Ex): A master ambassador needs to be receptive to new and different ideas, cultures and beliefs in order to have any success in her career. Whenever she is interacting with somebody from a different culture, race, political background, or religion than her own, she may attempt a Sense Motive check to gather or assemble information from the individual’s body language, non-verbal cues, attitude, and cultural quirks.
This resembles a bard’s (old v.3.5) bardic knowledge ability, but is more immediate and direct, and requires at least ten minutes of engaged conversation or close observation of the individual to work. The DC of the Sense Motive check depends on the kind of information the master ambassador is trying to learn, and is summarized below. The information gained must have some cultural, local, or tradition-related context, and will rarely be more than a few key points, but is often enough to give the master ambassador a sense of the individual’s background.
Table: Insightful Acclimation
|DC||Type of Knowledge|
|10||Common, known by at least a substantial minority of the subject’s culture.|
|20||Uncommon but available, privately known or of some relevance to subject’s culture.|
|25||Obscure, carefully-guarded or somewhat unfamiliar to subject’s culture.|
|30||Extremely obscure, possibly highly secret or taboo in subject’s culture.|
Retinue (Ex): Most master ambassadors choose to travel with a support staff that may consist of aides, bodyguards, experts, and advisors. At 2nd level the master ambassador effectively gains the Leadership feat, and her leadership score gains a +1 bonus. This bonus increases to +2 at 5th level and +3 at 8th level. If the master ambassador already has the Leadership feat, she still gains the leadership score bonus but gains no additional benefit.
Bonus Language (Ex): The master ambassador needs to be extremely well-versed in languages in order to carry out her duties in foreign courts. At 3rd level, and again at 6th and 9th levels, she can choose a new language.
Table: Master Ambassador
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+0||+0||+0||+1||Favoured embassy, insightful acclimation|