Minotaur Racial Traits
+2 Strength, +2 Constitution, -2 Charisma: Minotaurs are strong and powerful, but their arrogance and brutish appearance can be offencive to other races.
Medium: Minotaurs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Minotaurs have a base speed of 30 feet.
Thick Hide: Minotaurs gain a +2 natural armour bonus.
Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur’s Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (-5 penalty on the attack roll and half Strength bonus on the damage roll).
Born to the Sea: Minotaurs receive a +2 racial bonus on Intimidate, Profession (sailor), and Swim skill checks. Minotaurs are familiar with the sea and are fearsome.
Heightened Senses: A minotaur can select the scent special quality (see the Pathfinder RPG Bestiary) as a feat.
Weapon Familiarity: Minotaurs treat any weapon with the word “minotaur” in its name as a martial weapon.
Languages: Minotaurs begin play speaking Common and Kothian. Minotaurs with high Intelligence scores can choose from the following: Kalinese, Nordmaarian, Ogre, Saifhum.