Hit Die: d6.
To qualify to become a necrotheurge of Chemosh, a character must fulfil all of the following criteria.
Alignment: Any evil.
Skills: Knowledge (religion) 6 ranks, Spellcraft 6 ranks.
Feats: Extra Channel, Command Undead, Spell Focus (necromancy).
Spellcasting: Able to cast animate dead as a divine spell.
Patron Deity: Chemosh.
Special: The candidate must have once had at least 20 HD of undead under her control prior to acquiring levels in this class, including Large, Medium and Small zombies or skeletons.
The necrotheurge of Chemosh’s class skills are Intimidate, Knowledge (arcana), Knowledge (religion), Spellcraft.
Skill Points at Each Level: 2 + Int modifier.
All of the following are class features of the necrotheurge of Chemosh prestige class.
Weapon and Armour Proficiency: Necrotheurges gain no additional proficiency in any weapon or armour.
Spells per Day: When a new necrotheurge level is gained, the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained unless specified below. This essentially means that she adds the level of necrotheurge to the level of the divine spellcasting class the character has, then determines spells per day and caster level accordingly.
Death Domain (Su): Necrotheurges gain access to the Death domain, including the granted power. If the necrotheurge already has this domain, she gains no additional benefit. The necrotheurge’s levels in this prestige class stack with her cleric levels when determining the effects of the granted powers.
Necromantic Specialist (Su): The power of the necrotheurge’s magic is attuned to spells that deal with death and unlife. The necrotheurge casts all necromancy spells as if her caster level were one level higher than it actually is.
Channel Negative Energy (Su): The necrotheurge’s ability to affect undead continues once she adopts this prestige class. Her necrotheurge levels stack with her cleric levels for the purpose of channelling negative energy and commanding undead.
Outer Circle Rite of Chemosh (Su): The Outer Circle accepts necrotheurges who have passed a probationary period of study and can now access the first stage of secrets. Once she reaches 2nd level, the necrotheurge’s limit for controlling undead animated with spells increases to 5 HD per caster level, rather than 4 HD per level. The number of undead she can create with animate dead increases to three times the necrotheurge’s caster level.
Aura of Desecration (Su): Once a day as a free action, the 3rd-level necrotheurge may create an effect that works like a desecrate spell in a 20 ft. radius centred on her. This aura moves with the necrotheurge and lasts a number of minutes equal to her Intelligence bonus (if any). The aura negates the effects of a consecrate spell if the necrotheurge moves within that spell’s area of effect. The necrotheurge may use this ability twice a day at 6th level, and three times a day at 9th level.
Aura of Animation (Su): Once per day, as a standard action, the 4th-level necrotheurge may create an animate dead effect that works like the spell but targets all corpses within a 20 ft. radius area centred on the necrotheurge (caster level equals necrotheurge’s caster level). The necrotheurge may use this ability twice a day at 7th level, and three times a day at 10th level.
Middle Circle Rite of Chemosh (Su): The Middle Circle is open only to necrotheurges who have shown the talent and experience required to be shown the next most layer of secrets. At 6th level, the necrotheurge may add her Intelligence bonus (if any) to her caster level for the purposes of determining which types of undead the necrotheurge can create with a create undead spell. Note that this stacks with the necromantic specialist class feature, above. In addition, the number of undead the necrotheurge can create with the animate dead spell increases to four times her caster level, and her limit for controlling them increases to 6 HD per caster level.
Inner Circle Rite of Chemosh (Su): Only the most devoted followers of the Lord of the Dead may gain access to the rites of the Inner Circle. At 10th level, the necrotheurge may add her Intelligence bonus (if any) to her caster level for the purposes of determining which types of undead the necrotheurge can create with a create greater undead spell. Note that this stacks with the necromantic specialist class feature, above. In addition, the number of undead the necrotheurge can create with the animate dead spell increases to five times her caster level, and her limit for controlling them increases to 7 HD per caster level.
Table: Necrotheurge of Chemosh
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Spells per Day|
|1st||+0||+1||+0||+1||Channel negative energy, death domain, necromantic specialist||+1 level of divine spellcasting class|
|2nd||+1||+1||+1||+1||Outer Circle Rite of Chemosh||+1 level of divine spellcasting class|
|3rd||+1||+2||+1||+2||Aura of desecration 1/day||+1 level of divine spellcasting class|
|4th||+2||+2||+1||+2||Aura of animation 1/day||+1 level of divine spellcasting class|
|5th||+2||+3||+2||+3||+1 level of divine spellcasting class|
|6th||+3||+3||+2||+3||Aura of desecration 1/day, Middle Circle Rite of Chemosh||+1 level of divine spellcasting class|
|7th||+3||+4||+2||+4||Aura of animation 2/day||+1 level of divine spellcasting class|
|8th||+4||+4||+3||+4||+1 level of divine spellcasting class|
|9th||+4||+5||+3||+5||Aura of desecration 3/day||+1 level of divine spellcasting class|
|10th||+5||+5||+3||+5||Aura of animation 3/day, Inner Circle Rite of Chemosh||+1 level of divine spellcasting class|