Razhak     CR 14

XP 38,400
LN Large outsider (earth, elemental)
Init +3; Senses darkvision 60 ft.; Perception +34

AC 26, touch 8, flat-footed 26; (-1 Dex, +18 natural, -1 size)
hp 270 (20d10+160); regeneration 10 (acid)
Fort +20, Ref +7, Will +13
DR 15/adamantine; Defencive Abilities elemental traits

Speed 30 ft.; earth glide
Melee 2 slams +27 (2d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks amorphous form

Str 25, Dex 8, Con 27, Int 14, Wis 13, Cha 16
Base Atk +20; CMB +28 (+30 bull rush or overrun); CMD 37 (39 vs. bull rush or overrun)
Feats Alertness, Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Lightning Reflexes, Power Attack, Skill Focus (Perception), Skill Focus (Sense Motive), Weapon Focus (slam)
Skills Diplomacy +26, Disguise +26, Knowledge (history) +25, Knowledge (planes) +25, Perception +34, Sense Motive +34, Stealth +18, Survival +24
Languages Common, Terran
SQ amorphous form

Environment any underground or mountains
Organization solitary
Treasure none

Amorphous Form (Su) A razhak is able to alter its earthen shape. At will, the razhak can assume any sort of mineral shape. The effects allow the razhak to change itself in a manner that resembles the stone shape spell cast as a sorcerer with a level equal to its Hit Dice. As a full-round action, the razhak can also use this ability to shift its limbs around and grow two more arms, gaining an additional slam attack for each new arm when taking a full attack action. Each new arm also reduces the razhak’s speed by 10 feet until it shifts its limbs again.
Earth Glide (Ex) A razhak can glide through stone, dirt, or almost any other sort of earth, except metal, as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing razhak flings the razhak back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Regeneration (Ex) Acid deals normal damage to a razhak. If a razhak loses a limb or a body part, the lost portion reforms in 1d6 rounds. If a razhak is removed from contact with earth or any other mineral surface, such as by a levitate spell, all damage suffered is normal damage and it cannot reform limbs.

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