Shadow Wight

Shadow Wight     CR 8

XP 4,800
CE Medium undead (chaotic, extraplanar, incorporeal)
Init +7; Senses darkvision 60 ft.; Perception +12
Aura unnatural aura (30 ft.)

DEFENCE
AC 18, touch 18, flat-footed 15; (+5 deflection, +3 Dex)
hp 57 (6d8+30)
Fort +7, Ref +5, Will +6
DR 10/lawful or magic; Defencive Abilities channel resistance +4, incorporeal; Immune cold, undead traits; SR 17
Weaknesses firelight powerlessness, shadow wight weaknesses, vulnerability to fire

OFFENCE
Speed 30 ft., fly 50 ft. (good)
Melee incorporeal touch +5 (1d8 Charisma damage)
Special Attacks despairing visage, oblivion

STATISTICS
Str —, Dex 17, Con —, Int 14, Wis 13, Cha 21
Base Atk +6; CMB +9; CMD 23
Feats Alertness, Improved Initiative, Weapon Focus (incorporeal touch)
Skills Bluff +11, Fly +16, Intimidate +14, Perception +12, Sense Motive +12, Stealth +12
Languages telepathy 100 ft.

ECOLOGY
Environment any
Organization solitary or cloud (2-20)
Treasure none

SPECIAL ABILITIES
Charisma Damage (Su) The touch of a shadow wight deals 1d8 points of Charisma damage to a living foe. A creature reduced to 0 Charisma by a shadow wight is subject to the oblivion ability. This is a negative energy effect.
Despairing Visage (Su) A shadow wight can unnerve an opponent and cast him into doubt by looking into his eyes. The victim of the shadow wight’s despairing visage ability sees the shadow wight appear as himself and tell the victim words to send him into a crippling depression. This is similar to a gaze attack, except the shadow wight must use a standard action; those merely looking at it are not affected. Anyone the shadow wight targets must succeed on a DC 18 Will save or be reduced to cowering for the next 1d4 rounds. The save DC is Charisma-based. On a successful saving throw, the target is still shaken. This is a mind-affecting fear effect.
Firelight Powerlessness (Ex) Shadow wights are powerless within the radius of bright illumination (see Pathfinder RPG Core Rulebook) of any open source of flame and flee from it. A shadow wight caught in the illumination provided by fire cannot attack and can take only a single move or attack action in a round.
Oblivion (Su) An opponent who has his Charisma reduced to 0 by a shadow wight vanishes, leaving only his clothing and possessions. All memory of him similarly vanishes from the minds of those who knew of or met him, as if he had never existed. He may not be raised, resurrected, or otherwise restored, even with a wish.
Shadow Wight Weaknesses See Bestiary of Krynn, Revised.
Oblivion (Su) Animals do not willingly approach within 30 feet of a shadow wight, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.

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