Thanoi

Thanoi (Walrus-Folk)     CR 2

XP 600
NE Medium monstrous humanoid (cold)
Init +1; Senses Perception -2

DEFENCE
AC 15, touch 11, flat-footed 14; (+1 Dex, +4 natural)
hp 25 (3d10+9)
Fort +2, Ref +4, Will +1
Immune cold
Weaknesses vulnerability to fire

OFFENCE
Speed 20 ft., swim 40 ft.
Melee greatclub +7 (1d10+4), tusk +1 (2d4+1)
Ranged shortspear +4 (1d6+3)

STATISTICS
Str 16, Dex 12, Con 15, Int 6, Wis 7, Cha 9
Base Atk +3; CMB +6; CMD 17
Feats Toughness, Weapon Focus (greatclub)
Skills Acrobatics +4 (+12 to avoid slipping on ice), Climb +9, Swim +11; Racial Modifiers +8 Acrobatics to avoid slipping on ice
Languages Common, Thanoi
SQ great breath

ECOLOGY
Environment any cold land
Organization solitary, gang (2–4), or band (11–20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd–5th level plus 1–2 trained polar bears)
Treasure standard (greatclub, shortspear, other treasure)

SPECIAL ABILITIES
Great Breath (Ex) Thanoi are master swimmers and are capable of holding their breath for 30 minutes before making Constitution checks.

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