Category Archives: Role-Playing Games Stuff

I’m a gamer geek, and I’m proud of it.

I played my first role-playing game when I was nine, and was instantly hooked. In the 35+ years since then, I’ve played many different systems, including every version of Dungeons & Dragons, most Palladium system games, Shadowrun, Paranoia, Vampire: The Masquerade, and Werewolf: The Apocalypse. No matter what I played, though, I always came back to good ol’ Dungeons & Dragons. That all changed, however, when the Pathfinder Roleplaying Game was released. I can’t describe how excited I am by an update of the Dungeons & Dragons 3rd Edition rules, instead of the completely unnecessary rewrite and dumbing-down of 4th Edition. Farewell D&D, I’m afraid we’ve grown too far apart to have any chance to reconcile this relationship.

I’ve also GMed most of these systems. My personal favourite campaigns have been Dragonlance: Age of Mortals, Planescape, and Robotech (and hey, who doesn’t like a campaign where you get to stomp around in 50-foot tall walking engines of mass destruction and blow shit up?).

And if you’re reading this and seriously considering sending me a message about how role-playing games are evil and how by playing them I’m promising my immortal soul to Satan, please go ahead and do so. I love having emails to make fun of with my fellow players.

Anyways, use the “RPG Stuff” menu on the right to navigate through the various role-playing-related articles.


Iarmid, owner and proprietor of The Other Place, is a fantastic NPC for introducing new players to the Planescape setting. Throw them into Baator in the To Baator and Back adventure from Well of Worlds, then have Kylie or another tout bring them to The Other Place when they stumble into the Great Bazaar covered head-to-toe in dust and dried blood. From there, Iarmid and his assistants can answer all their questions about the planes they stumbled into and this strange city they find themselves stranded in.

Continue reading Iarmid


Kylie the Tout is featured in Uncaged: Faces of Sigil, as well as Doors to the Unknown and some other Planescape adventures. I’ve used her extensively in my own games as an easy way to indicate to players when a message/invitation/etc. is really important: if the message is delivered by some no-name tout or factioneer, sure they’ll read it but they may save it for later. If whomever sent the message went to the trouble and expense of having Kylie deliver it, they’d better believe it’s important!

Continue reading Kylie

In the Abyss

In the Abyss was the second full adventure published for Planescape, and firmly established the Doomguard faction as one of the bad guys. While the Sinkers were a part of The Eternal Boundary, they were as much a victim of circumstances as all of the other factions involved. In the Abyss put the Doomguard’s alliance with the tanar’ri front-and-centre in the form of the Ship of Chaos. It also for the first time put the player characters square in the middle of the eternal conflict between the tanar’ri and the baatezu, and forced them to make a major choice: honour their contract with the baatezu to turn the Ship of Chaos over to them, or disable the ship to keep it out of all fiendish hands. Of course, if they’re not quick enough, they might end up lucky to escape with their lives!

Continue reading In the Abyss

Doors to the Unknown

Updated 31 May 2015: Added The Fourth Door: A Reality Beyond

Yet another adventure anthology, Doors to the Unknown involves the players in the politics of Sigil more than most other adventures. There’s a nice strong link between each chapter as well as a rough timeline that allows the GM to put other adventures in between each chapter. There are some weaknesses in the adventure (for example, there’s no indication that the players need to take the Rod of Mercury from the gearwork golem in the Thuldanin junkyard) but they’re nothing a good GM can’t work around.

Continue reading Doors to the Unknown

Well of Worlds

Updated 9 Jun 2015: Added Chapter VII: Recruiters

The first of several adventure anthologies published for Planescape, Well of Worlds is a collection of nine short, un-releated adventures of varying quality. Some of the adventures set the seeds for later encounters and adventures, and the seventh adventure “Recruiters” includes a brief call-back to Green Marvent and the Illuminated from The Eternal Boundary.

Continue reading Well of Worlds