Dagul Uklayas

Dagul Uklayas

This isn’t my current character in Wrath of the Righteous, but my back-up. From what I’ve read on the Paizo forums, there’s quite a bit of rocket tag in the higher levels of WotR, so having a back-up character is a good idea.

Dagul was intentionally designed to be a foil to the half-orc paladin in the group, Krulgar Hawklight. I figure that since they both have the Stolen Fury trait, at some time they were both captured by the same cultists and worked together to escape. But where Krulgar sought the light of Iomedae to fight demons, Dagul couldn’t overcome his orcish nature and joined the church of Asmodeus with the intention of paying evil unto evil. Their previous connection, his undeniable dedication to slaying demons, and judicious use of the undetectable alignment spell should keep him alive in a party made mostly of Iomedaeans. If something happens to my current character and Dagul arrives, expect much dick-measuring to ensue.

“Dagul Uklayas” means “demon slayer” in the dark tongue of Mordor, so I thought it was an excellent name.

Dagul Uklayas

Dagul UklayasMale half-orc inquisitor (cold iron warden/sanctified slayer) 7/champion 1
LE Medium humanoid (orc, human)
Init +2; Senses darkvision 60 ft., Perception +17


DEFENCE
AC 22, touch 11, flat-footed 22 (+10 armour, +1 deflection, +1 natural)
hp 68 (7d8+24)
Fort +11, Ref +4, Will +9 (+11 against mind-affecting spells and effects from demons)


OFFENCE
Speed 40 ft.
Melee +1 cold iron falchion +12 (2d4+8/18-20)
Ranged mwk composite longbow (+4 Str) +6 (1d8+4/×3)
Special Attacks bane, channel energy (harm chaotic outsiders only) 1/day (2d6; DC 11), fleet charge, sneak attack +2d6
Spell-Like Abilities (CL 6th; concentration +6)
At will–detect chaos/evil/good/law
Spells Known (CL 7th; concentration +9)
3rd (1/day)–retribution (DC 15), righteous vigour
2nd (4/day)–effortless armour, invisibility, spiritual weapon, undetectable alignment (DC 14)
1st (5/day)–cure light wounds, divine favour, protection from chaos, shield of faith, wrath
0 (at will)–create water, detect magic, detect poison, guidance, read magic, sift
Inquisition conversion


STATISTICS
Str 20, Dex 11, Con 14, Int 8, Wis 15, Cha 7
Base Atk +5; CMB +10 (+12 vs. demons); CMD 21
Feats Alignment Channel (chaos)B, Armour Proficiency (heavy), Dazzling DisplayM, Intimidating Prowess, Power Attack, Weapon Focus (falchion)
Skills Acrobatics -5, Acrobatics (Jump) -1, Bluff +2, Climb +0, Diplomacy +2, Escape Artist -5, Fly -5, Intimidate +24, Knowledge (planes) +9 (+3 demons, +5 identify creatures), Perception +17, Ride -5, Sense Motive +15, Stealth -5, Survival +12, Swim +0; Background Skills Artistry +0, Knowledge (Engineering) +0, Knowledge (geography) +0, Knowledge (history) +0, Knowledge (nobility) +0, Linguistics +1, Lore (Asmodeus) +6
Traits Asmodean Demon Hunter, Extremely Fashionable, Stolen Fury
Drawback Condescending
Languages Common, Abyssal, Infernal, Orc
Archetypes Cold Iron Warden, Sanctified Slayer
SQ abyssal scourge, bonus skills (Intimidate & identify creatures) 6×, champion, charm of wisdom, cunning initiative, hard to kill, impossible speed, intimidating, monster lore, mythic power (5/day), mythic surge (+1d6), orc blood, orc ferocity, stern gaze, studied target +3, track teleportation, translate telepathy, weapon familiarity
Gear +1 cold iron falchion, masterwork composite longbow (+4 Str), 40 cold iron arrows, +1 full plate, amulet of natural armour +1, ring of protection +1, belt of giant strength +2, cloak of resistance +2, eyes of the eagle, quick runner’s shirt, explorer’s outfit, silver holy symbol, belt pouch, backpack, bedroll, waterskin, flint and steel, iron pot, manacles (medium), mess kit, hemp rope (50′), soap, holy text (typical), spell component pouch

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