Elemental Savant

A Pathfinder Roleplaying Game update of the elemental savant prestige class from Complete Arcane.

The elemental savant is basically an update of the elementalist wizard from the original Second Edition Tome of Magic. An important NPC in a Planescape adventure is an elementalist, so an update of this prestige class was necessary. At this point, I don’t see much need to make changes to the class abilities, but if anybody has any suggestions, please feel free!

ELEMENTAL SAVANT

Hit Die: d6.

Requirements

To qualify to become an elemental savant, a character must fulfill all of the following criteria.
Skills: Knowledge (arcana) 5 ranks, Knowledge (planes) 1 rank.
Feat: Energy Substitution (acid, cold, electricity, or fire) (see below).
Spells: Able to cast at least three spells that have one of the following descriptors in common: acid, cold, electricity, or fire. One of the spells must be at least 3rd level.
Special: Must have made peaceful contact with an outsider that has the elemental subtype, or a subtype of air, earth, fire, or water.

Class Skills

The elemental savant’s class skills (and the key ability for each skill) are Fly (Dex), Knowledge (arcana) (Int), Knowledge (planes) (Int), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are Class Features of the elemental savant prestige class.
Weapon and Armour Proficiency: Elemental savants gain no proficiency with any weapon or armour.
Spells per Day/Spells Known: At each level except 5th and 10th, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an elemental savant, she must decide to which class she adds the new level for purposes of determining spells per day.
Elemental Speciality (Ex): The first step toward transcending mortal form requires an elemental savant to choose her elemental specialtiy. Upon entering the class, she must select an element and its associated energy type (air = electricity, earth = acid, fire = fire, or water = cold). This choice must match the Energy Substitution feat that the savant selected to gain entry to the prestige class. When the savant casts a spell that normally deals energy damage, its energy descriptor changes to the savant’s chosen energy type, and it deals damage of that energy type instead of its normal energy type.
For example, an elemental savant choosing to specialize in fire could still cast meld into stone, and its descriptor would not change because it does not deal energy damage. However, if she casts acid arrow, the spell would deal fire damage and have the fire descriptor instead of dealing acid damage and having the acid descriptor.
Resistance to Energy (Ex): As an elemental savant gains levels in this prestige class, she becomes more resistant to the type of energy allied with her chosen element. At 1st level, she gains resistance 5 against this energy type. This resistance rises to 10 at 4th level and 20 at 7th level.
Immunity to Sleep (Ex): At 2nd level, as an elemental savant continues to transcend her mortal form, she gains immunity to sleep effects.
Energy Penetration (Ex): Beginning at 3rd level, an elemental savant further refines her ability to wield energy associated with her chosen element. When she casts a spell using that type of energy, she gains a +2 competence bonus on caster level checks (1d20 + caster level) to overcome a creature’s spell resistance. At 8th level, this bonus increases to +4. These bonuses stack with those granted by the Spell Penetration and Greater Spell Penetration feats.
Energy Focus (Ex): From 5th level on, an elemental savant is better able to manipulate energy associated with her chosen element. The save DC for any spell with that energy descriptor increases by 1. At 10th level, these save DCs increase by 1 again (total increase of 2). These increases are cumulative with those granted by the Spell Focus and Greater Spell Focus feats.
Darkvision (Ex): At 6th level, an elemental savant gains darkvision out to 60 feet.
Immunity to Paralysis and Poison (Ex): As an elemental savant approaches elemental perfection, she gains immunity to paralysis and poison at 9th level.
Elemental Perfection: At 10th level, an elemental savant, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature. Her type changes to outsider (elemental) and she gains the subtype of her chosen element. She no longer needs to eat, sleep, or breathe (though she must still rest to regain spells). She gains an elemental creature’s immunity to stunning, and she is no longer subject to extra damage from critical hits or flanking. An elemental savant gains the speed and movement modes, natural attacks, special attacks, and special qualities of a Medium elemental of the type appropriate to her elemental speciality, as noted in the Pathfinder Bestiary, except that the save DC against her elemental attack form, if any (whirlwind, burn, or vortex) is 20 + her Con modifier.
Upon achieving this state, an elemental savant’s appearance undergoes a minor physical change, usually to the skin or eyes. An earth elemental savant, for example, might acquire gemlike eyes and hard, pebbly skin. Anyone who shares the elemental savant’s predilection for study of her chosen plane immediately recognizes her transcendent nature. She gains a +2 circumstance bonus on all Charisma-based skill and ability checks when interacting with creatures that share her elemental subtype (air, earth, fire, or water) and with other elemental savants who have chosen her element.
Unlike a normal elemental, an elemental savant retains a soul separate from her body. She can be raised from the dead as normal for a creature of her previous type.
Energy Immunity (Ex): From 10th level on, an elemental savant gains immunity to the type of energy associated with her chosen element.

Table: Elemental Savant

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day/Spells Known
1st +0 +0 +0 +1 Elemental speciality, resistance to energy 5 +1 level of existing spellcasting class
2nd +1 +1 +1 +1 Immunity to sleep +1 level of existing spellcasting class
3rd +1 +1 +1 +2 Energy penetration +2 +1 level of existing spellcasting class
4th +2 +1 +1 +2 Resistance to energy 10 +1 level of existing spellcasting class
5th +2 +2 +2 +3 Energy focus +1
6th +3 +2 +2 +3 Darkvision +1 level of existing spellcasting class
7th +3 +2 +2 +4 Resistance to energy 20 +1 level of existing spellcasting class
8th +4 +3 +3 +4 Energy penetration +4 +1 level of existing spellcasting class
9th +4 +3 +3 +5 Immunity to paralysis and poison +1 level of existing spellcasting class
10th +5 +3 +3 +5 Elemental perfection, energy focus +2, energy immunity

ENERGY SUBSTITUTION (METAMAGIC)
You can modify an energy-based spell to use another type of energy instead.
Prerequisites: Knowledge (arcana) 2 ranks, any metamagic feat.
Benefit: Choose one type of energy (acid, cold, electricity, or fire). You can then modify any spell with an energy descriptor to use the chosen type of energy instead. An energy substituted spell uses a spell slot of the spell’s normal level. The spell’s descriptor changes to the new energy type—for example, a fireball composed of cold energy is an evocation [cold] spell.
Special: You can gain this feat multiple times, choosing a different type of energy each time.

Leave a Reply

Your email address will not be published. Required fields are marked *