A Pathfinder Roleplaying Game update of the nightsong enforcer prestige class from Complete Adventurer.
This is another class that’s going to see use for an NPC in the Pathfinder Planescape campaign.
Hit Die: d10.
To qualify to become a nightsong enforcer, a character must fulfill all the following criteria.
Base Attack Bonus: +5.
Skills: Stealth 7 ranks.
Feats: Improved Initiative.
Special: Evasion class feature.
Special: The character must undergo intensive training and tests with the Nightsong Guild before she can gain the class abilities.
The nightsong enforcer’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Perception (Wis), Ride (Dex), Stealth (Dex), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
All of the following are Class Features of the nightsong enforcer prestige class.
Weapon and Armour Proficiency: Nightsong enforcers gain no proficiency with any weapon. Nightsong enforcers are proficient with light armour but not with shields.
Sneak Attack (Ex): A nightsong enforcer deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 4th level, 3d6 points at 7th level, and 4d6 points at 10th level. See the rogue class feature in Chapter 3: Classes of the Pathfinder Roleplaying Game Core Rulebook. If a nightsong enforcer gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.
Teamwork (Ex): Nightsong enforcers are trained to keep a close eye on teammates on a joint mission. A nightsong enforcer gains a +20 circumstance bonus on Perception checks to hear and see allies. At 9th level, a nightsong enforcer’s senses are honed so finely that she is aware of the location and status (as with the status spell) of all allies within 100 feet, even if they are not within sight.
Agility Training (Ex): Starting at 2nd level, a nightsong enforcer reduces the armour check penalty imposed on her by light armour by 2 (to a minimum of 0).
Skill Teamwork (Ex): At 3rd level and higher, a nightsong enforcer can use her training to improve the skill of those around her. All allies within 30 feet of the nightsong enforcer gain a +2 competence bonus on Acrobatics, Climb, Escape Artist, Perception, and Stealth checks. Allies must be able to see the nightsong enforcer to gain this bonus.
At 7th level, this bonus increases to +4.
Flanking Teamwork (Ex): When a nightsong enforcer of 5th level or higher flanks an opponent, the enforcer and all other allies who threaten the same opponent gain a +1 circumstance bonus on their attack rolls (in addition to the normal flanking bonus, if it applies).
Opportunist (Ex): Once per round, a nightsong enforcer of 6th level or higher can make an attack of opportunity against an opponent who has just been injured in melee by another character. See the rogue class feature in Chapter 3: Classes of the Pathfinder Roleplaying Game Core Rulebook.
Improved Evasion (Ex): If a nightsong enforcer of 8th level or higher is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw and half damage if the saving throw fails. See the rogue class feature in Chapter 3: Classes of the Pathfinder Roleplaying Game Core Rulebook.
Table: Nightsong Enforcer
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+0||+1||+0||Sneak attack +1d6, teamwork (hear/see allies)|
|3rd||+3||+1||+2||+1||Skill teamwork +2|
|4th||+4||+1||+2||+1||Sneak attack +2d6|
|7th||+7||+2||+4||+2||Sneak attack +3d6, skill teamwork +4|
|10th||+10||+3||+5||+3||Sneak attack +4d6|