Alluvius Ruskin (“Lu”) is a major player in Sigil, and features prominently in the Planescape adventure Faction War. Below are her statistics in Pathfinder Roleplaying Game format.
For details on Ruskin’s plans and personality, along with her tactics, see the Planescape accessory Uncaged: Faces of Sigil and the Planescape adventure Faction War.
Alluvius Ruskin CR 15
Female venerable* tiefling wizard 5/wild mage 6/incantifier 3 (Incantifiers)
* Ruskin had reached old age before she became an Incantifier, and thus is subject to ageing penalties to that age.
CE Medium humanoid (extraplanar, planetouched)
Init +4; Senses darkvision 60 ft.; Perception +0
AC 23, touch 18, flat-footed 19 (+5 armour, +4 deflection, +4 Dex)
hp 58 (14d6)
Fort +4, Ref +9, Will +8
Defensive Abilities nondetection, random deflector 2/day; Resist cold 5, electricity 5, fire 5; Immune confusion and insanity spells and effects; SR 23
Speed 30 ft.
Melee unarmed strike +8 (1d3+2)
Special Attacks hand of the apprentice 8/day, spell leech
Racial Spell-Like Abilities (CL 14th; concentration +15)
Spells Prepared (CL 11th + 1d6; concentration +16 + 1d6)
7th—quickened dispel magic, prismatic spray (DC 22)
6th—chain lightning (DC 21), eyebite (DC 21), greater dispel magic
5th—cone of cold (DC 20), fabricate, teleport, wall of force
4th—black tentacles (DC 19), enervation (DC 19), greater invisibility, empowered scorching ray, stoneskin
3rd—clairaudience/clairvoyance (DC 18), displacement, flame arrow, gaseous form, unluck* (DC 18)
2nd—alter self, levitate, mirror image, misdirection (DC 17), web (DC 17)
1st—charm person (DC 15), hold portal, magic missile, shield, shocking grasp, sleep (DC 15)
0 (at will)–arcane mark, detect magic, prestidigitation, read magic
* New spell; see below.
Str 15, Dex 18, Con 11, Int 21, Wis 11, Cha 13
Base Atk +6; CMB +8; CMD 26
Feats Arcane Strike, Craft Wand, Craft Wondrous Item, Empower SpellB, Greater Spell Penetration, Improved Unarmed Strike, Magical Aptitude, Quicken SpellB, Scribe ScrollB, Spell Penetration
Skills Bluff +9 (+13 to deceive), Fly +18, Intimidate +7, Knowledge (arcana) +22, Knowledge (planes) +22, Spellcraft +26, Use Magic Device +22; Racial Modifiers +4 Bluff to convince an opponent that what she is saying is true when she tells a lie
Languages Common, Abyssal, Draconic, Giant, Infernal
SQ arcane body, arcane bond (ring of protection +4), beguiling liarARG, soul seerARG, spell eater, spell eater 2, student of chaos
Combat Gear boots of levitation, gem of brightness, medallion of thoughts, scroll of protection from energy, wand of hold person (50 charges); Other Gear amulet of life protection†, belt of physical perfection +4, bracers of armour +5, ring of protection +4
† New item; see below.
Spellbook contains prepared spells and all cantrips plus 1st—alarm, cause fear, colour spray, comprehend languages, mage armour; 2nd—arcane lock, bear’s endurance, bull’s strength, cat’s grace, detect thoughts, invisibility, glitterdust, misdirection, obscure object; 3rd—daylight, haste, hold person, protection from energy, tongues; 4th—confusion, crushing despair, detect scrying; 5th—dominate person, permanency, sending; 6th—analyze dweomer, mage’s lucubration, transformation; 7th—ethereal jaunt, greater teleport, limited wish
Exceptional Stats (Ex) Ruskin is exceptional, and her ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, she is a successful businesswoman and a hoarder of magic, and thus has gear equal to that of a PC rather than an NPC. This modification increases her total CR by +2.
School divination; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a piece of a broken mirror)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
When you cast this spell, you negatively influence the randomness of fortune for the target. Whenever the affected creature undertakes an action involving random chance (specifically, whenever any die roll is made for the creature, including attack rolls, damage rolls, and saving throws), two separate rolls are made and the worse result applied.
A creature carrying a stone of good luck is immune to the effect of unluck.
Amulet of Life Protection
Aura strong conjuration and evocation; CL 15th
Slot neck; Price 84,000 gp; Weight —
This pendant or brooch device serves as a ward for the psyche (or soul). The wearer has a +4 insight bonus to Will saves to resist possession by a magic jar spell or any similar mental attack, including demonic or diabolic means. If the wearer is slain, the psyche enters the amulet via the contingency and trap the soul spells and is protected for one full week. Thereafter it goes to the plane of its alignment, however. If the amulet is destroyed during the week, the psyche is utterly and irrevocably annihilated.
Requirements Craft Wondrous Item, contingency, trap the soul; Cost 42,000 gp