The mysterious, xenophobic bladelings of Acheron, updated for Pathfinder RPG.

Bladeling      CR 1

BladelingXP 400
Monster Manual II 31
Bladeling fighter 1
LE Medium outsider (extraplanar, lawful)
Init +6; Senses darkvision 60 ft.; Perception +1

AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +1
DR 5/magic bludgeoning; Immune acid, rust; Resist cold 5, fire 5

Speed 30 ft.
Melee longsword +3 (1d8+2/19-20), claw -2 (1d6+1) or
2 claws +4 (1d6+2)
Special Attacks razor storm

Str 15, Dex 15, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Improved Initiative, Weapon Focus (claw)B
Skills Climb +6, Survival +5
Languages Common

Environment any land (Acheron)
Organization solitary, pair, company (3-6), or squad (11-20)
Treasure NPC gear (longsword, other treasure)

Razor Storm (Ex) Once per day, a bladeling can expel shrapnellike bits of its skin in a 15-foot cone, dealing 2d6 points of piercing damage to any creature in the area. A Reflex save (DC 10) halves the damage. After this attack, the bladeling’s natural armour bonus drops to +2 for 24 hours, and they lose their cold and fire resistance for the same length of time.

Bladeling Characters

Bladelings are defined by their class levels–they do not possess racial HD. They have the following racial traits.

+2 Dex: Bladelings are quick in body.

Darkvision: Bladelings see in the dark up to 60 feet.

Natural Armour: Bladelings have +4 natural armour.

Damage Reduction: Bladelings have damage reduction 5/magic bludgeoning.

Immunities: Bladelings take no damage from acid, and are immune to rust attacks despite their metallic hide.

Energy Resistance: Bladelings have cold resistance 5 and fire resistance 5.

Natural Weapon: Bladelings possess a claw attack that inflicts 1d6 points of damage on a hit. This is a primary attack, or a secondary attack if the bladeling wields a manufactured weapon.

Razor Storm: See above.

Languages: Bladelings begin play speaking Common. Bladelings with high Intelligence scores can choose any of the following: Auran, Daemonic, Draconic, Goblin, Infernal, Orc.

Sample Bladeling

For details on Ebon’s plans and personality, along with her tactics in combat, see the Planescape accessory Uncaged: Faces of Sigil.

I made Ebon a druid because so many of her spells as listed in Uncaged: Faces of Sigil are now restricted to druids only. Some day when I’m feeling more ambitious and have less pressing stuff to attend to, I’ll probably update her to just a level 7 or 8 ranger.

Adamok Ebon      CR 6

Adamok EbonXP 2,400
Female bladeling fighter 2/druid 5
NE Medium outsider (extraplanar, lawful)
Init +1; Senses darkvision 60 ft., Perception +10

AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 55 (7 HD; 2d10+5d8+14)
Fort +9, Ref +2, Will +6 (+7 vs. fear); +4 vs. fey and plant-targeted effects
Defensive Abilities bravery +1, resist nature’s lure; DR 5/magic bludgeoning; Immune acid, rust; Resist cold 5, fire 5

Speed 30 ft.
Melee dagger of venom +8 (1d4+3/19-20 plus poison), claw +2 (1d6+2)
Special Attacks razor storm, spontaneous casting (summon nature’s ally spells), wild shape 1/day
Domain Spell-Like Abilities (CL 5th; concentration +7)
8 rounds/day—speak with animals
Spells Prepared (CL 5th; concentration +7)
3rd—dominate animalD (DC 15), snare (DC 15)
2nd—heightened charm animal (DC 14), heightened entangle (DC 14), hold animalD (DC 14), heightened produce flame
1st—calm animalsD (DC 13), detect animals or plants, goodberry, hide from animals, pass without trace
0 (at will)—create water, detect poison, guidance, know direction
D domain spell; Domain Animal

Str 15, Dex 12, Con 14, Int 12, Wis 14, Cha 8
Base Atk +5; CMB +7; CMD 19
Feats Far ShotB, Heighten Spell, Point-Blank Shot, Power Attack, Skill Focus (Handle Animal), Weapon Focus (longbow)B
Skills Climb +17, Handle Animal +12, Knowledge (geography) +9, Knowledge (nature) +9, Perception +10, Survival +12, Swim +7
Languages Common, Druidic, Infernal
SQ animal companion, nature bond (Animal domain), nature sense, orisons, trackless step, wild empathy +4, woodland stride
Gear dagger of venom, longbow w/20 arrows (for hunting only), gloves of swimming and climbing, ring of freedom of movement, rope of entanglement

Note: Ebon does not currently have an animal companion.

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