Githzerai as a player character race for Pathfinder Planescape.

Githzerai Racial Traits

Githzerai+2 Dexterity, +2 Intelligence, -2 Charisma: Githzerai are nimble, both in body and mind, but their reserved nature makes it difficult for them to understand and relate to others.

Extraplanar: Githzerai are humanoids who are native to the plane of Limbo. They gain the extraplanar sub-type when not on that plane.

Medium: Githzerai are Medium creatures and have no bonuses or penalties due to their size.

Darkvision: Githzerai can see in the dark up to 60 feet.

Psionics: Githzerai possess the following psionic abilities as spell-like abilities: 3/day—daze, feather fall, shatter. A githzerai of 11th level or higher can use plane shift once per day. The effective caster level for these effects is equal to the githzerai’s level. The DC for these psionics is equal to 10 + the spell’s level + the githzerai’s Charisma modifier.

Inertial Armour: Githzerai can use psychic force to block an enemy’s blows. This ability gives them a +4 armour bonus to AC as long as they remain conscious. This is the equivalent of a 1st-level spell.

Spell Resistance: A githzerai has spell resistance equal to its class levels + 5.

Languages: Githzerai begin play speaking Githzerai. Githzerai with high Intelligence scores can choose from the following: Common, Slaad, and Undercommon.

Sample Githzerai

Imogen      CR 5

Female githzerai magus 6 (Illuminated)
LE Medium humanoid (extraplanar, githzerai)
Init +0; Senses darkvision 60 ft.; Perception +0

AC 15, touch 11, flat-footed 15 (+4 armour, +1 deflection)
hp 45 (6d8+12)
Fort +8, Ref +3, Will +6; +2 vs. death effects

Speed 30 ft. (6 squares)
Melee +1 longsword +7 (1d8+2/19-20) or
dagger +5 (1d4+1/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks spell combat, spellstrike
Psionics (ECL 6th; concentration +6)
Constant—inertial armour
3/day—daze (DC 10), feather fall, shatter (DC 12)
Spells Prepared (CL 6th; concentration +9)
2nd—blur, cat’s grace, scorching ray, web (DC 15)
1st—burning hands (DC 14), colour spray (DC 14), magic missile, ray of enfeeblement (DC 14), shield
0 (at will)—acid splash, detect magic, light, mage hand, read magic

Str 14, Dex 10, Con 14, Int 17, Wis 10, Cha 10
Base Atk +4; CMB +6; CMD 17
Feats Arcane Strike, Combat Casting, Still SpellB, Weapon Focus (longsword)
Skills Bluff +10, Intimidate +10, Knowledge (arcana) +12, Knowledge (planes) +12, Survival +9, Spellcraft +11
Sect Traits Illuminated Skills, Survivor
SQ arcane pool (6), cantrips, magus arcana (arcane accuracy), spell recall
Languages Githzerai, Common, Draconic, Slaad
Combat Gear potion of gaseous form, potion of levitate; Other Gear +1 longsword, 2 daggers, light crossbow with 20 bolts, cloak of resistance +1, ring of protection +1, spell component pouch, spellbook (contains all cantrips and currently prepared spells), 44 gp, 37 sp, opal (25 gp)

Illuminated Skills (Ex) Bluff and Intimidate are class skills. Gain a +1 trait bonus to these skills.
Survivor (Ex) +2 trait bonus to saving throws against death effects.

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