Harys Hatchis, the slick, boisterous spell-slinger who’s single-handedly responsible for most of the posters, handbills, and leaflets dotting the Cage, is one of the best-known businessmen in Sigil. Below are his statistics in Pathfinder Roleplaying Game format.
For details on Hatchis’s plans and personality, along with his tactics, see the Planescape accessories In the Cage: A Guide to Sigil and Uncaged: Faces of Sigil.
Harys Hatchis CR 9
Male planar human sorcerer 8 (Free League)
NG Medium humanoid (human)
Init +1; Senses Perception +2
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 31 (8d6)
Fort +2, Ref +3, Will +8; +2 vs. mind-affecting effects
Speed 30 ft.
Melee +1 dagger +5 (1d4+1/19-20)
Special Attacks beguiling voice 7/day, bloodline arcana, fascinate 2/day (DC 18)
Spells Known (CL 8th):
4th (2/day)—hallucinatory terrain (DC 18)
3rd (3/day)—fly, major image (DC 17), suggestionB (DC 17)
2nd (4/day)—hideous laughterB (DC 16), invisibility, misdirection (DC 16), pyrotechnics (DC 16)
1st (6/day)—charm person (DC 15), expeditious retreat, floating disk, hypnotism (DC 15), know factionF (DC 15), unseen servant, ventriloquismB
0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), mage hand, message, prestidigitation, read magic
B bloodline spell; F faction bonus spell; Bloodline MaestroUM
Str 10, Dex 12, Con 11, Int 16, Wis 14, Cha 19
Base Atk +4; CMB +4; CMD 15
Feats Empower Spell, Enlarge Spell, Eschew MaterialsB, Extend Spell, Heighten Spell, PersuasiveB, Widen Spell
Skills Bluff +6, Diplomacy +16, Intimidate +6, Knowledge (arcana) +14, Knowledge (local) +11, Perform (oratory) +15, Profession (promoter) +13, Sense Motive +4, Spellcraft +13
Faction Traits Free Will, Know Faction, On Our Own, One of Us
Languages Common, Celestial, Draconic, Elven
SQ silver tonguedARG
Combat Gear deck of illusions, rod of absorption (14 levels already absorbed, with 7 stored); Other Gear +1 dagger, 9 pp, 8 gp
Exceptional Stats (Ex) Hatchis is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he is a highly successful and driven businessman, and thus has gear equal to that of a PC rather than an NPC. This modification increases his total CR by +2.
Guile’s Notes: There was no way I could resist converting this larger-than-life wizard into a sorcerer.