Iarmid, owner and proprietor of The Other Place, is a fantastic NPC for introducing new players to the Planescape setting. Throw them into Baator in the To Baator and Back adventure from Well of Worlds, then have Kylie or another tout bring them to The Other Place when they stumble into the Great Bazaar covered head-to-toe in dust and dried blood. From there, Iarmid and his assistants can answer all their questions about the planes they stumbled into and this strange city they find themselves stranded in.
For details on Iarmid’s plans and personality, along with his tactics in combat, see his entry in Uncaged: Faces of Sigil.
Iarmid CR 1
AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)
hp 18 (3d8)
Fort +2, Ref +3, Will +7
Immune disease; Resist acid 5, cold 5, electricity 5
Speed 30 ft.
Melee mwk quarterstaff +3 (1d6)
Racial Spell-Like Abilities (CL 3rd; concentration +6)
Str 10, Dex 13, Con 10, Int 12, Wis 16, Cha 17
Base Atk +2; CMB +2; CMD 13
Feats Alertness, Skill Focus (Profession [masseur])
Skills Acrobatics +3, Diplomacy +9, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Perception +11, Profession (masseur) +12, Sense Motive +11; Racial Modifiers +2 Diplomacy, +2 Perception
Faction Traits Combat Instinct, No Hesitation
Languages Common, Celestial
Gear masterwork quarterstaff, cloak of resistance +1, ring of protection +1, periapt of health
Guile’s Notes: Iarmid’s original statistics were ridiculously high for what is essentially a well-connected but otherwise un-notable NPC. His converted stats were created with the Heroic NPC array.
As a highly successful businessman with plenty of friends, admirers, and business associates, Iarmid can afford equipment far beyond the standard NPC gear allotment.