Kylie the Tout is featured in Uncaged: Faces of Sigil, as well as Doors to the Unknown and some other Planescape adventures. I’ve used her extensively in my own games as an easy way to indicate to players when a message/invitation/etc. is really important: if the message is delivered by some no-name tout or factioneer, sure they’ll read it but they may save it for later. If whomever sent the message went to the trouble and expense of having Kylie deliver it, they’d better believe it’s important!
Dib, on the other hand, was never seen outside of Uncaged. I usually ignore his existence.
For details on Kylie’s plans and personality, along with her tactics in combat, see her entry in Uncaged: Faces of Sigil.
Kylie CR 8
AC 15, touch 15, flat-footed 15 (+1 deflection, +4 Dex)
hp 48 (8d8+8)
Fort +4, Ref +11, Will +5; +2 vs. mind-affecting effects
Resist cold 5, electricity 5, fire 5
Defensive Abilities evasion, improved uncanny dodge, uncanny dodge
Speed 30 ft.
Melee +1 speed short sword +11/+11/+6 (1d6+3/19-20), tail pike +5 (1d6+1)
Special Attacks sneak attack +4d6
Racial Spell-Like Abilities (CL 8th; concentration +10)
Str 14, Dex 18, Con 12, Int 16, Wis 11, Cha 15
Base Atk +6; CMB +10; CMD 23
Feats Agile Manoeuvres, Alertness, Improved Initiative, Iron Will, Weapon FinesseB
Skills Acrobatics +15, Appraise +14, Bluff +15, Diplomacy +13, Knowledge (local) +14, Knowledge (planes) +11, Linguistics +14, Perception +13, Profession (tout) +11, Sense Motive +13, Sleight of Hand +15, Stealth +17; Racial Modifiers +2 Bluff, +2 Stealth
Faction Traits Free Will, On Our Own, One of Us
Languages Common, Abyssal, Celestial, Demodand, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Slaad
SQ prehensile tailARG, rogue talents (expert leaperAPG, fast stealth, finesse rogue, ledge walker), roof running, tumbling descent
Gear +1 speed short sword, earring of safety +1 (as cloak of resistance +1 and ring of protection +1), golden quill, headband of alluring Charisma +2
Exceptional Stats (Ex) Kylie is exceptional, and her ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. This modification increases her total CR by +1.
Aura faint divination; CL 1st
Slot —; Price 3,000 gp; Weight —
This magical quill allows the bearer to write simple messages that can be read and understood by any being, no matter what the difference in language or intelligence.
Requirements Craft Wondrous Item, comprehend languages; Cost 1,500 gp
Dib CR 1
N Tiny magical beast (extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +13
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 8 (1d10+3)
Fort +5, Ref +4, Will +1
Defensive Abilities uncanny dodge
Speed 30 ft., climb 30 ft.
Melee 2 claws +5 (1d2-4), bite +5 (1d3-4)
Special Attacks induce anger (6/day, DC 13)
Str 3, Dex 15, Con 16, Int 2, Wis 12, Cha 13
Base Atk +1; CMB -5; CMD 7
Feats Ability Focus (induce anger), Weapon FinesseB
Skills Climb +10, Perception +13, Survival +5; Racial Modifiers +8 Climb, +8 Perception, +4 Survival, uses Dex to modify Climb
Induce Anger (Su) Six times per day, an ethyk can target a single creature within 100 feet and attempt to increase its anger and hostility. The victim must succeed on a DC 13 Will save or have its attitude changed to Unfriendly (unless already Unfriendly or Hostile) toward a random creature (other than the ethyk) within 100 feet. This ability persists for 3d4 rounds. An affected creature must attempt an additional DC 13 Will save each round the ability persists, or attempt to attack the target of its hostility. The affected creature will attack anyone who attempts to restrain it or otherwise prevent it from attacking the subject of its ire. If the victim cannot attack its target, it hurls verbal assaults that are so belligerent that the target’s attitude toward the victim will turn hostile. This is a mind-affecting, compulsion effect. The save DC is Charisma-based.