Lissandra the Gate-Seeker

Lissandra the Gate-Seeker

Lissandra the Gate-Seeker is invariably one of the first NPCs that PCs will run to if the GM has decided to move a campaign from the Prime to the Planes. Which probably means the most common words she’s ever spoken in just about every campaign like that is “[Insert name of campaign world here]? Sorry cutters, never heard of it.”

This is a bit harder to do if they’re coming from a TSR world with established connections to the Planes, like Toril, Krynn, or Athas. In that case, staying on the Planes requires a bit more convincing on the GM’s part. That usually means introducing them to the wonders of Sigil, along with the occasional reminder that they’re brave adventurers, not cowardly homebodies.

Otherwise, Lissandra makes a great resource for GMs who need to get their players to other planes – just tell them where they need to go and let them go ask Lissandra. A few coins later and they’re on their way. She scored an appearance in Doors to the Unknown for just that purpose: to tell the players about the blinks and the Four Doors, if they think to ask her.

For details on Lissandra’s plans and personality, along with her tactics in combat, see her entries in Uncaged: Faces of Sigil and Doors to the Unknown.

Lissandra the Gate-Seeker      CR 8

Lissandra the Gate-SeekerXP 4,800
Female prime human diviner 9 (Revolutionary League)
NG Medium humanoid (human)
Init +3; Senses Perception +0

AC 13, touch 11, flat-footed 13 (+2 armour, +2 deflection, -1 Dex)
hp 56 (9d6+18)
Fort +5, Ref +2, Will +6
Defensive Abilities forewarned

Speed 30 ft.
Melee +1 quarterstaff +6 (1d6+2)
Special Attacks diviner’s fortune (+4, 6/day)
Spells Prepared (CL 9th; concentration +12)
5th—prying eyesB, teleport
4th—arcane eyeB, charm monster (DC 17), dimension door
3rd—analyze portalB (×2), fly, lightning bolt (DC 16), suggestion (DC 16)
2nd—arcane lock, detect thoughtsB (DC 17), invisibility, locate object, portal alarm, see invisibility
1st—alarm, charm person (DC 14), comprehend languagesB, disguise self, identify, magic missile
0 (at will)—detect magic, light, mage hand, read magic
B bonus school spell; Prohibited Schools Necromancy, Transmutation

Str 12, Dex 8, Con 15, Int 17, Wis 10, Cha 14
Base Atk +4; CMB +5; CMD 14
Feats Arcane Strike, Enlarge Spell, Extend SpellB, Greater Spell Focus (Divination), Scribe ScrollB, Skill Focus (Diplomacy), Skill Focus (Knowledge [planes]), Spell Focus (Divination)
Skills Bluff +4, Diplomacy +14, Fly +11, Linguistics +15, Knowledge (arcana) +15, Knowledge (local) +15, Knowledge (planes) +18, Spellcraft +15
Faction Traits Fight the Power, Infiltration
Languages Common (Planar Trade), Common (Faerûn), Abyssal, Aklo, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Infernal, Sylvan
SQ arcane bond (staff), scrying adept
Gear +1 quarterstaff, bracers of armour +2, ring of protection +2, portal log book, spell component pouch
Spellbook contains prepared spells and all cantrips plus 1st—detect secret doors, hold portal; 2nd—darkvision, misdirection; 3rd—arcane sight, tongues; 4th—improved portal alarm, scrying

Lissandra’s Log Book: If anyone but Lissandra touches her log book, the victim sets off the following trap:

Lightning Bolt/Suggestion Trap      CR 6

Type magic; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none
Effect multiple spell effects (lightning bolt, 9d6 electricity damage, DC 16 Reflex save for half damage; suggestion, suggestion to leave the area immediately, DC 16 Willpower save to negate)

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