Luthien Anwamane was an NPC that the characters frequently encountered in my long-running Planescape campaign. He was, for all intents and purposes, a fence for the PCs to sell their loot too, and who could procure magic items for them, given time.
Eventually, Luthien was killed by a molydeus when the PCs sold him a sword that the guardian tanar’ri was tasked to find and return to the Abyss. That was the in-game reason, anyways. The real reason was that Jay was abusing this resource, walking into Luthien’s shop every few days with a laundry-list of items he wanted in an attempt to get around the magic item limits of the campaign (which I had told them about before the campaign started).
As the Planescape campaign was second edition AD&D, Luthien was originally created using the “Appraiser” NPC class from Sages and Specialists. I’ve re-created the character below using Pathfinder Roleplaying Game rules. If your campaign needs a character like this around, feel free to use him, and please let me know how it goes!
The fine clothes of this tall, gaunt elf fail to hide the fact that he has not adapted well to the foul air of Sigil. His skin is sallow, his limbs cadaverously thin, and his reedy voice seems to rasp out every word.
Luthien the Fence CR 7
AC 14, touch 13, flat-footed 12 (+1 armour, +1 deflection, +2 Dex)
hp 40 (8d8-8)
Fort +1, Ref +8, Will +4; +2 vs. enchantment
Defensive Abilities improved uncanny dodge, uncanny dodge; Immune sleep
Speed 30 ft. (6 squares)
Melee +1 dagger +6/+1 (1d4/19-20)
Ranged +1 dagger +9 (1d4/19-20)
Special Attacks sneak attack +4d6
Spell-Like Abilities (CL 8th; concentration +11; +2 to overcome SR):
Before Combat Luthien is well aware of his physical shortcomings. He is not a combatant, and will try to talk his way out of combat.
Morale Luthien is not a coward, but he is neither brave enough nor stupid enough to stick around for a fight. When combat breaks out, he will attempt to get away at every possible opportunity.
Str 8, Dex 15, Con 8, Int 17, Wis 14, Cha 14
Base Atk +6; CMB +5; CMD 17
Feats Alertness, Magical Aptitude, Persuasive, Skill Focus (Bluff)
Skills Appraise +14, Bluff +16, Diplomacy +15 (+17 when interacting with customs officials, +17 to gather information), Intimidate +15, Knowledge (local) +14, Knowledge (planes) +14, Linguistics +14, Perception +15, Profession (fence) +13, Sense Motive +15 (+17 in social situations), Sleight of Hand +19, Spellcraft +16 (+18 identify magic items), Use Magic Device +15; Racial Modifiers +2 Diplomacy to gather information, +2 Sense Motive to get a hunch about social situations, +2 Spellcraft to identify magic items
Languages Common, Abyssal, Aklo, Aquan, Auran, Celestial, Draconic, Elven, Ignan, Infernal, Slaadi, Sylvan, Terran
Faction Traits: Haggle, Nothing’s Free, Taker’s Skills
SQ bribery +2, conceal item, distraction, elven magic, rogue talents (hard to foolAPG, honeyed wordsAPG, major magic [identify], minor magic [detect magic]), urbaniteARG
Gear +1 dagger, bracers of armour +1, ring of protection +1, potion of glibness, magnifying glass, masterwork thieves’ tools, 9 pp, 6 gp (Luthien has close to 1,000 gp in coins on hand, not to mention thousands of gp worth of magic and exotic items in his store, but not on his person)
Little is known of Luthien Anwamane’s past prior to his arrival in Sigil, and he is not inclined to fill anyone in on the details. He also refuses to discuss why he remains in Sigil when the foul air is obviously so disagreeable to his system, instead of moving to Arvandor, Ysgard or any one of dozens of places throughout the planes which would be healthier and friendlier for him.
Instead, Luthien remains in Sigil, maintaining his small shop in the Clerk’s Ward near the boundary to the Hive. From here, he buys and sells magical and other rare items. While he maintains the respectable front of an importer/exporter and has many clients in the Guildhall and Lady’s Wards, he is in fact a fence and smuggler. A member of the Fated, he has carved himself out a niche as a neutral party who pays a fair price, and has thus developed many contacts throughout all walks of life in Sigil, legal and otherwise.
Luthien will deal in stolen goods. If something is obviously stolen (or he believes that it is), he will offer 20% of its value. If it’s well known, he will offer 10%. He can be bargained up, but will never offer more than 40% for a stolen item.
Identifying Magic Items
By using his detect magic and identify spell-like abilities in conjunction with the Spellcraft skill, Luthien can attempt to identify up to 13 magical items per day. (He used the elven rogue favoured class option from the
Advanced Race Guide to gain more uses of these abilities.) Luthien charges 1% of the item’s cost (minimum 1 gp) to identify items.