Category Archives: Planescape

Planescape

Planescape is, quite frankly, the greatest campaign setting TSR ever created. All my fellow role-players know I loves me my Dragonlance, but nothing can match Planescape for its diversity, versatility, and just plain bad-assery.

Most of the articles found in the Pathfinder Roleplaying Game section are conversions that I’ve created so I can use them in Pathfinder Planescape; articles in this section are Planescape-specific, while those in the Pathfinder Roleplaying Game section are generic. If you end up using any of this in your game, please drop me a line! I love to hear what other people do with the stuff I create.

Oh, and by the way, the Faction War never happened in my Planescape. (Die Vecna Die? Forget it…)

When I’m statting-up NPCs, I use the slow experience, high fantasy values for gear, which is what the campaign will use for the PCs as well.

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Well of Worlds

Updated 9 Jun 2015: Added Chapter VII: Recruiters

The first of several adventure anthologies published for Planescape, Well of Worlds is a collection of nine short, un-releated adventures of varying quality. Some of the adventures set the seeds for later encounters and adventures, and the seventh adventure “Recruiters” includes a brief call-back to Green Marvent and the Illuminated from The Eternal Boundary.

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Rule-of-Three

The enigmatic sage Rule-of-Three dispenses cryptic advice from the Styx Oarsman, a shadowy kip in the Lower Ward that caters to tanar’ri. He didn’t figure heavily into the published modules during the initial Planescape run, although he was featured in the adventure Nemesis from Dungeon Magazine #60. He was a major player in the v.3.5 mega-adventure Expedition to the Demonweb Pits.

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