Category Archives: Planescape


Planescape is, quite frankly, the greatest campaign setting TSR ever created. All my fellow role-players know I loves me my Dragonlance, but nothing can match Planescape for its diversity, versatility, and just plain bad-assery.

Most of the articles found in the Pathfinder Roleplaying Game section are conversions that I’ve created so I can use them in Pathfinder Planescape; articles in this section are Planescape-specific, while those in the Pathfinder Roleplaying Game section are generic. If you end up using any of this in your game, please drop me a line! I love to hear what other people do with the stuff I create.

Oh, and by the way, the Faction War never happened in my Planescape. (Die Vecna Die? Forget it…)

When I’m statting-up NPCs, I use the slow experience, high fantasy values for gear, which is what the campaign will use for the PCs as well.

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A Pathfinder Roleplaying Game update of the incantifier prestige class from the Dragon Magazine #339. The abilities were tweaked slightly and the need to absorb spells to survive was added back, to make incantifiers more like they were in 2nd Edition. Also, additional spells per day are added every level instead of every other level, to ensure the power level is closer to Pathfinder RPG levels.

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Faction Abilities

Presented here are options for Planescape faction abilities for Pathfinder RPG. These abilities are based on those originally presented in the Planescape Campaign Setting box set, and are intended to replicate the style of the benefits and restrictions without unnecessary detail. Changes in the rules since AD&D Second Edition have made some changes to the abilities necessary, but the feel of the abilities should still be there. No attempts to balance the abilities were made, just straight translations keeping as close to the original flavour as possible. Which means, for example, that the trade-off for the Doomguard still sucks, but the Fated get an awesome ability.
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