A Pathfinder Roleplaying Game update of the planar champion prestige class from Manual of the Planes.
Hit Die: d10.
To qualify to become a planar champion, a character must fulfill all the following criteria.
Base Attack Bonus: +6.
Skills: Knowledge (planes) 1 rank.
Feats: Weapon Specialization.
Special: The planar champion must have visited at least two planes other than her native plane before taking this prestige class. The champion does not need to have been the instigator of these travels.
The planar champion’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (planes) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
All of the following are Class Features of the planar champion prestige class.
Weapon and Armour Proficiency: Planar champions are proficient with all simple and martial weapons, with all types of armor, and with shields.
Favoured Plane: The planar champion has studied the natives of a particular plane extensively. She gains a +1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against a native of that plane. Likewise, the planar champion gets the same bonus on weapon attack and damage rolls against creatures native to the favoured plane.
The champion chooses only one favoured plane, and even identical creatures from other planes are not affected. For example if a planar champion chooses Baator as her favoured plane, she would gain the bonus against devils native to that plane, but not devils from the adjacent plane of Acheron.
The planar champion’s studies help in noncombat settings as well. The planar champion gets a +1 bonus on Diplomacy checks when interacting with natives of the favoured plane. Survival checks get a +1 bonus when performed on the favoured plane.
The planar champion gains a second favoured plane when reaching 5th level and a third favoured plane when reaching 10th level. When gaining a new favoured plane, the bonuses for previous favoured planes increase by +1. For example, a 5th-level planar champion could choose Acheron as a new favoured plane, earning a +1 bonus against its natives, and her bonus against natives of Baator would increase to +2. The planar champion may not choose her native plane as a favoured plane.
The bonuses from this ability stack with the ranger’s favoured enemy ability. A ranger/planar champion with a favoured enemy of evil outsiders and a favoured plane of Baator adds both bonuses together when fighting a devil native to Baator.
The bonuses from this ability stack with the ranger’s favoured terrain ability. A ranger/planar champion with a favoured terrain of plane (Baator) and a favoured plane of Baator adds both bonuses together when making Perception or Survival checks on Baator.
See Invisibility (Sp): Upon reaching 2nd level, a planar champion has the ability to see invisibility at will, as per the spell cast by a 5th-level sorcerer. This ability allows her to see (but not affect) ethereal creatures.
Attack Ethereal (Su): A planar champion of 3rd level or higher can transform her weapon into a material force effect at will, enabling her to attack creatures on the Ethereal Plane. The planar champion begins and ends this ability as a free action, but must use it on a melee weapon she has Weapon Specialization in. If the planar champion is wielding a magic weapon, this ability also eliminates the 50% damage reduction when attacking an incorporeal foe.
Planar Survival (Ex): At 4th level, a planar champion becomes attuned to the nature of the planes she visits and personally immune to their natural planar effects. Any effect that would be negated by the avoid planar effects spell is negated by the planar survival ability as well.
The planar champion is immune to the “normal” fires of the Elemental Plane of Fire, but fire-based attack forms and unusually fiery areas there still affect her. Because this extraordinary ability is the result of attuning herself to a particular plane, the planar champion remains vulnerable to the same sort of damage in other planes where that attack form is not part of the natural order. Fires on other planes, including the Material Plane, affect her normally.
Ethereal Jaunt (Sp): A planar champion of 6th level or higher may step onto the Ethereal Plane three times per day. This functions as the ethereal jaunt spell cast by a 13th-level sorcerer.
Rip Portal (Su): Once per day, a planar champion of 7th level or higher can rip a portal through the Astral Plane to another plane of existence. By tearing a hole in the fabric of the plane she’s on, the champion may open a portal onto the Astral Plane or any plane that the Astral Plane touches that the champion has visited before. As per the plane shift spell, the planar champion has no control over the precise destination on whatever plane she rips a portal to. The portal appears as a ragged hole in space adjacent to the planar champion and lasts for 1d4+1 rounds before healing over.
Sunder Portal (Su): Once per day, a planar champion of 8th level or higher has the ability to seal a dimensional gate or portal by severing the connection to the destination. She may do with a successful level check (DC 5 + the caster level of the gate or portal). The gate spell is destroyed as if dispelled, while portals are suppressed for 1d6 days.
Damage Reduction: At 9th level, a planar champion gains damage reduction 10/magic. This ability does not stack with other damage reduction abilities.
Table: Planar Champion
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|9th||+9||+5||+5||+3||Damage reduction 10/magic|