The Athar

Athar High-Ups

Factol Terrance of the Athar, Terrance’s protegé Caylean, and the factotum Hobard.

For information on their plans, personalities, and tactics, see their entries in The Factol’s Manifesto

Factol Terrance      CR 20

XP 307,200
Male planar human cleric (The Greater Unknown) 19 (Athar)
LG Medium humanoid (human)
Init +0; Senses Perception +10; low-light vision

DEFENCE
AC 24, touch 16, flat-footed 24 (+8 armour, +5 deflection, +1 insight)
hp 127 (19d8+38)
Fort +18, Ref +11, Will +27; +2 against divine spells
Defensive Abilities nondetection (DC 19, DC 28 vs. powers & their minions); SR 21, 28 vs. certain divine spells

OFFENCE
Speed 30 ft.
Melee +5 nullifyingUE warhammer +21/+16/+11 (1d8+7/×3)
Special Attacks channel positive energy 6/day (DC 22, 10d6), holy lance (9 rounds; 3/day), spontaneous casting (cure spells)
Spell-Like Abilities (CL 19th)
Constant–nondetection (DC 19, DC 28 vs. powers & their minions)
Domain Spell-Like Abilities (CL 19th; concentration +27)
At will–lore keeper (42), remote viewing (19 rounds/day)
11/day–touch of good
Spells Prepared (CL 19th; concentration +27)
9th–foresightD, implosion (DC 27), mass heal, miracle
8th–antimagic field, discern locationD, fire storm (DC 26), holy aura (DC 26), spell immunity, greater
7th–destruction (DC 25), greater restoration, greater scrying (DC 25), holy wordD (DC 25), mass inflict serious wounds (DC 25), repulsion (DC 25)
6th–banishment (DC 24), blade barrier (DC 24), find the pathD, greater dispel magic, harm (DC 24), heal
5th–flame strike (DC 23), mass inflict light wounds (DC 23), righteous might, scrying (DC 23), spell resistance, true seeingD
4th–death ward, dismissal (DC 22), divine power, holy smiteD (DC 22), inflict critical wounds (DC 22), neutralize poison, restoration
3rd–blindness/deafness (DC 21), dispel magic, invisibility purge, magic circle against evil, prayer, protection from energy, speak with deadD (DC 21)
2nd–bull’s strength, detect thoughtsD (DC 20), hold person (DC 20), inflict moderate wounds (DC 20), lesser restoration, resist energy, spiritual weapon
1st–bane (DC 19), bless, command (DC 19), divine favour, entropic shield, protection from evilD, sanctuary (DC 19)
0 (at will)–detect magic, detect poison, light, resistance
D domain spell; Domains Good, Knowledge

STATISTICS
Str 13, Dex 10, Con 14, Int 14, Wis 26, Cha 16
Base Atk +14; CMB +15; CMD 30
Feats Banishing, Divine Resistance, Eschew Materials, Improved Iron Will, Iron Will, Leadership, Obscurement, Selective Channelling, Skill Focus (Diplomacy), Skill Focus (Knowledge [history]), Skill Focus (Knowledge [religion])
Skills Diplomacy +31, Heal +30, Knowledge (history) +30, Knowledge (local) +24, Knowledge (religion) +32, Knowledge (planes) +24, Perception +10
Faction Traits Divine Ban, Divine Disavowal
Languages Common, Celestial, Elven
SQ orisons
Gear +5 nullifyingUE warhammer, amulet of proof against detection and location, boots of the winterlands, bracers of armour +8, cloak of resistance +5, cord of stubborn resolveUE, drums of panic, eyes of keen sightUE, two gloves of storing, headband of inspired Wisdom +6, hood of comprehend languages and read magic (as helm), instant fortress, dusty rose ioun stone, mantle of spell resistance, quicken metamagic rod, ring of freedom of movement, ring of protection +5, silver divine focus

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Terrance is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Athar faction behind him, and thus has gear equal to that of a PC rather than an NPC. This modification increases his total CR by +2.

Caylean      CR 5

XP 1,600
Male tiefling ranger (two-handed weaponAPG) 4 (Athar)
CG Medium humanoid (planetouched)
Init +2; Senses darkvision 60 ft.; Perception +9

DEFENCE
AC 16, touch 12, flat-footed 14 (+4 armour, +2 Dex)
hp 35 (4d10+8)
Fort +6, Ref +6, Will +3
Resist cold 5, electricity 5, fire 5; SR 14 vs. certain divine spells

OFFENCE
Speed 30 ft.
Melee mwk bastard sword +6 (1d10+1/19-20)
Special Attacks favoured enemy (humanoid [human] +2)
Spell-Like Abilities (CL 4th; concentration +7)
1/day–darkness
Spells Prepared (CL 1st; concentration +3)
1st–longstrider

STATISTICS
Str 12, Dex 14, Con 14, Int 15, Wis 14, Cha 16
Base Atk +4; CMB +5; CMD 17
Feats Combat Expertise, EnduranceB, Power AttackB, Shield of SwingsAPG
Skills Bluff +5, Diplomacy +7, Handle Animal +10, Knowledge (local) +6, Knowledge (religion) +4, Perception +9, Ride +9, Spellcraft +9, Stealth +11, Survival +9; Racial Modifiers +2 Bluff, +2 Stealth
Faction Traits Divine Ban, Divine Disavowal
Languages Common, Abyssal, Celestial, Infernal
SQ favoured terrain (urban +2), hunter’s bond (companions; 2 rounds), prehensile tailARG, track, wild empathy (+6)
Gear +1 studded leather armour, masterwork bastard sword, headband of alluring Charisma +2, tree feather token, scroll of endure elements, scroll of pass without trace, spell component pouch

SPECIAL ABILITIES
Exceptional Stats (Ex) Caylean is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Factol Terrance behind him, and thus has gear equal to that of a PC rather than an NPC. This modification increases his total CR by +2.

Hobard      CR 8

XP 4,800
Male githzerai wizard 9 (Athar)
CN Medium humanoid (extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +0

DEFENCE
AC 19, touch 13, flat-footed 18 (+4 armour, +2 deflection, +1 Dex, +2 natural)
hp 34 (9d6)
Fort +3, Ref +4, Will +6; +2 against divine spells
Defensive Abilities inertial armour, nondetection (DC 14 vs. powers & their minions); SR 14 vs. certain divine spells

OFFENCE
Speed 30 ft.
Melee mwk quarterstaff +4 (1d6+1)
Special Attacks hand of the apprentice (+10 ranged; 9/day), metamagic mastery (1/day)
Psionics (ECL 9th; concentration +7)
3/day—daze (DC 11), feather fall, shatter (DC 13)
Spell-Like Abilities (CL 9th)
Constant–nondetection (DC 18)
Spells Prepared (CL 9th; concentration +15)
5th–cone of cold (DC 23), teleport
4th–greater invisibility, lesser globe of invulnerability, stoneskin
3rd–dispel magic, displacement, fireball (DC 21), haste
2nd–alter self, invisibility, levitate, mirror image, scorching ray, spider climb
1st–charm person (DC 17), colour spray (DC 17), disguise self, enlarge person, magic missile, silent image (DC 17)
0 (at will)–detect magic, ghost sound (DC 16), prestidigitation, read magic

STATISTICS
Str 8, Dex 13, Con 10, Int 22, Wis 11, Cha 6
Base Atk +4; CMB +3; CMD 18
Feats Banishing, Divine Resistance, Obscurement, Scribe ScrollB, Silent SpellB, Spell Focus (evocation), Spell Penetration
Skills Appraise +18, Fly +5, Knowledge (arcana) +18, Knowledge (engineering) +18, Knowledge (local) +18, Knowledge (planes) +18, Knowledge (religion) +20, Spellcraft +18
Faction Traits Divine Ban, Divine Disavowal
Languages Common, Draconic, Githzerai, Slaad, Undercommon
SQ arcane bond (ring of protection +2), cantrips
Gear masterwork quarterstaff, amulet of natural armour +2, ring of protection +2, spell component pouch, spellbook (contains all cantrips and currently prepared spells)

SPECIAL ABILITIES
Inertial Armour (Sp) +4 armour bonus to AC while conscious.

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