Believers of the Soruce

Believers of the Source High-Ups

Factol Ambar Vergrove, the tiefling Zena, friend to all animals, and the voadkyn shaman Ombidias.

For information on their plans, personalities, and tactics, see their entries in The Factol’s Manifesto

Factol Ambar Vergrove     CR 20

XP 307,200
Male half-elf ranger (two-weapon) 19 (Believers of the Source)
NG Medium humanoid (elf, human)
Init +8 (+14 Outlands, +12 urban, +10 forest, +10 Ethereal); Senses low-light vision; Perception +34

AC 28, touch 19, flat-footed 23 (+8 armour, +4 deflection, +4 Dex, +1 dodge, +1 shield)
hp 175 (19d10+57)
Fort +18, Ref +19, Will +14; +2 against enchantment
Defensive Abilities evasion, improved evasion; Immune sleep; SR 21

Speed 30 ft.
Melee +2 dancing longsword +23/+18/+13/+8 (1d8+6/19-20), mwk quarterstaff +22/+17/+12 (1d6+4) or
+2 dancing longsword +25/+20/+15/+10 (1d8+6/19-20), mwk quarterstaff +22/+22/+17/+17/+12/+12/+6 (1d6+4)
Special Attacks favoured enemy (magical beast +6, animal +4, plant +2, vermin +2), hunter’s bond (companions), improved quarry, quarry
Spells Prepared (CL 16th; concentration +20):
4th—commune with nature, freedom of movement, tree stride
3rd—cure moderate wounds, darkvision, tree shape, water walk
2nd—bear’s endurance, protection from energy, snare, speak with plants
1st—entangle, longstrider, pass without trace, resist energy, speak with animals

Str 18, Dex 18, Con 16, Int 13, Wis 18, Cha 16
Base Atk +19; CMB +23; CMD 38
Feats Combat Reflexes, Dodge, Double SliceB, EnduranceB, Greater Two-Weapon FightingB, Improved Initiative, Improved Two-Weapon FightingB, Leadership, Mobility, Quarterstaff MasterUM, Self-Sufficient, Skill Focus (Perception), Skill Focus (Stealth), Skill Focus (Survival)B, Two-Weapon DefenceB, Two-Weapon FightingB, Weapon Focus (quarterstaff)
Skills Acrobatics +9, Handle Animal +25, Heal +30, Knowledge (nature) +23, Knowledge (planes) +23, Perception +34, Perform (string instruments) +22,Stealth +32, Survival +36 (+45 tracking); Racial Modifiers +2 Perception
Faction Traits Climbing the Chain, Next Step, Reputation
Languages Common, Celestial, Elven
SQ camouflage, favoured terrain (planes [Outlands] +6, urban +4, forest +2, planes [Ethereal] +2), hide in plain sight, swift tracker, track, wild empathy (+23), woodland stride
Combat Gear crown of telepathy (as helm), robes of displacement (as major cloak); Other Gear +2 dancing longsword, masterwork quarterstaff, amulet of the planes, bag of holding type IV, belt of physical perfection +4, boots of elvenkind, bracers of armour +8, cloak of resistance +4, gem of seeing on a beaded chain, iridescent spindle ioun stone, mantle of spell resistance, ring of freedom of movement, ring of protection +4, masterwork harp, spell component pouch

Exceptional Stats (Ex) Factol Ambar is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Believers of the Source faction behind him, and thus has gear equal to that of a PC rather than an NPC. These modifications increase his total CR by +2.

Zena      CR 8

XP 4,800
Female tiefling ranger (beast master, two-weapon) 9 (Believers of the Source) (Advanced Player’s Guide 124)
NG Medium humanoid (planetouched)
Init +3 (+7 urban, +5 forest); Senses darkvision 60 ft.; Perception +2

AC 17, touch 13, flat-footed 14 (+4 armour, +3 Dex)
hp 72 (9d10+18)
Fort +13, Ref +7, Will +8
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5

Speed 30 ft.
Melee quarterstaff +9/+9/+4/+4 (1d6+2)
Special Attacks favoured enemy (outsider [evil] +4, humanoid [human] +2)
Spell-Like Abilities (CL 9th; concentration +9)
Spells Prepared (CL 6th; concentration +8)
2nd—cure light wounds, hold animal (DC 14)
1st—calm animals (DC 13), detect animals or plants, speak with animals

Str 14, Dex 17, Con 14, Int 13, Wis 14, Cha 10
Base Atk +9; CMB +11; CMD 24
Feats Animal Affinity, Double Slice, Dodge, EnduranceB, Improved Two-Weapon FightingB, Mobility, Self-Sufficient, Two-Weapon FightingB
Skills Bluff +2, Handle Animal +14, Heal +16, Knowledge (nature) +13, Perception +14, Ride +17, Stealth +17, Survival +16; Racial Modifiers +2 Bluff, +2 Stealth
Faction Traits Climbing the Chain, Next Step, Reputation
Languages Common, Infernal, Elven; link with animal companion
SQ animal companion, favoured terrain (urban +4, forest +2), improved empathic link, prehensile tailARG, share spells with animal companion, swift tracker, track, wild empathy (+9), woodland stride
Gear quarterstaff, +2 leather armour, belt of giant Strength +2, headband of inspired Wisdom +2, spell component pouch

Ombidias      CR 9

XP 6,400
Male prime wood giant adept 7 (Believers of the Source) (Pathfinder Bestiary 2 132)
NG Large humanoid (giant)
Init +5; Senses low-light vision; Perception +11

AC 21, touch 14, flat-footed 16 (+3 armour, +5 Dex, +4 natural, -1 size)
hp 116 (16 HD: 9d8+7d6+48)
Fort +11, Ref +12, Will +12
Defensive Abilities rock catching

Speed 40 ft.
Melee +1 heavy mace +14/+9 (2d6+6) or
2 slams +13 (1d6+5)
Ranged +1 composite longbow +12/+12/+7 (2d6+6/×3)
Space 10 ft.; Reach 10 ft.
Spell-like Abilities (CL 14th; concentration +16)
Constant—pass without trace, speak with animals
3/day—charm animal (DC 14), quench, tree shape
1/day—enlarge person (self only), spike growth
Spells Prepared (CL 7th; concentration +9)
2nd—cure moderate wounds, delay poison, resist energy
1st—comprehend languages, cure light wounds (2), endure elements
0—create water, detect magic, stabilize

Str 20, Dex 21, Con 17, Int 14, Wis 15, Cha 12
Base Atk +9; CMB +15; CMD 30
Feats Deadly Aim, Iron Will, Lightning Reflexes, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Craft [blacksmithing])
Skills Acrobatics +8 (+12 jump), Climb +14, Craft (blacksmithing) +17, Heal +12, Knowledge (local) +12, Knowledge (nature) +8, Knowledge (planes) +12, Perception +11, Profession (farmer) +8, Stealth +7 (+11 in forests), Survival +8; Racial Modifiers +4 Stealth in forests
Faction Traits Climbing the Chain, Next Step, Reputation
Languages Common, Giant, Sylvan; speak with animals
SQ summon familiar
Gear +1 leather armour, +1 heavy mace, +1 composite longbow (+5 Str) with 20 arrows, spell component pouch, wooden holy symbol
Note: Ombidias does not have a familiar.

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