The Factol's Manifesto

The Factols

The factols of Sigil’s 15 factions (or high-ups for factions without factols), based on their descriptions and statistics from The Factol’s Manifesto, in Pathfinder Roleplaying Game format.

Since they’re leaders of their respective factions, I haven’t been too concerned with the pricing of their gear. Most of the factols are built with a 25-point buy; it was the only way to get their stats close to the original 2nd edition stats, and even then a lot of them needed magical items.

The Athar

FACTOL TERRANCE      CR 20

XP 307,200
Male planar human cleric (The Greater Unknown) 19 (Athar)
LG Medium humanoid (extraplanar, human)
Init +0; Senses Perception +10; low-light vision

DEFENCE
AC 24, touch 16, flat-footed 24 (+8 armour, +5 deflection, +1 insight)
hp 127 (19d8+38)
Fort +18, Ref +11, Will +27; +3 vs. divine spells
Defensive Abilities nondetection; SR 21, 33 vs. divine spells

OFFENCE
Speed 30 ft. (6 squares)
Melee +5 nullifyingUE warhammer +21/+16/+11 (1d8+7/×3)
Special Attacks channel positive energy 6/day (DC 22, 10d6), holy lance (9 rounds; 3/day), spontaneous casting (cure spells)
Spell-Like Abilities (CL 19th)
Constant—nondetection (DC 23)
Domain Spell-Like Abilities (CL 19th)
At will—lore keeper (42), remote viewing (19 rounds/day)
11/day—touch of good
Cleric Spells Prepared (CL 19th)
9th—foresightD, implosion (DC 27), mass heal, miracle
8th—antimagic field, discern locationD, fire storm (DC 26), greater spell immunity, holy aura (DC 26)
7th—destruction (DC 24), greater restoration, greater scrying (DC 25), holy wordD (DC 25), mass inflict serious wounds (DC 25), repulsion (DC 25)
6th—banishment (DC 24), blade barrier (DC 24), find the pathD, greater dispel magic, harm (DC 24), heal
5th—flame strike (DC 23), mass inflict light wounds (DC 23), righteous might, scrying (DC 23), spell resistance, true seeingD
4th—death ward, dismissal (DC 22), divine power, holy smiteD (DC 22), inflict critical wounds (DC 22), neutralize poison, restoration
3rd—blindness/deafness (DC 21), dispel magic, invisibility purge, magic circle against evil, prayer, protection from energy, speak with deadD (DC 21)
2nd—bull’s strength, detect thoughtsD (DC 20), hold person (DC 20), inflict moderate wounds (DC 20), lesser restoration, resist energy, spiritual weapon
1st—bane (DC 18), bless, command (DC 19), divine favour, entropic shield, protection from evilD, sanctuary (DC 18)
0 (at will)—detect magic, detect poison, light, resistance
D domain spell; Domains Good, Knowledge

STATISTICS
Str 13, Dex 10, Con 14, Int 14, Wis 26, Cha 16
Base Atk +14; CMB +15; CMD 30
Feats Eschew Materials, Improved Iron Will, Iron Will, Leadership, Selective Channelling, Skill Focus (Diplomacy), Skill Focus (Heal), Skill Focus (Knowledge [history]), Skill Focus (Knowledge [local]), Skill Focus (Knowledge [religion]), Skill Focus (Knowledge [planes])
Skills Diplomacy +31, Heal +36, Knowledge (history) +30, Knowledge (local) +30, Knowledge (religion) +30, Knowledge (planes) +30, Perception +10
Faction Traits Banishing, Divine Ban, Divine Disavowal, Divine Resistance, Nondetection
Languages Common, Celestial, Elven
SQ orisons
Gear +5 nullifyingUE warhammer, amulet of proof against detection and location, boots of the winterlands, bracers of armour +8, cloak of resistance +5, cord of stubborn resolveUE, drums of panic, eyes of keen sightUE, two gloves of storing, headband of inspired Wisdom +6, hood of comprehend languages and read magic (as helm), instant fortress, dusty rose ioun stone, mantle of spell resistance, quicken metamagic rod, ring of freedom of movement, ring of protection +5, silver divine focus, spell component pouch

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Terrance is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Athar faction behind him, and thus has gear equal to that of a PC rather than an NPC. This modification increases his total CR by +2.

Believers of the Source

FACTOL AMBAR VERGROVE      CR 20

XP 307,200
Male planar half-elf ranger (two-weapon) 19 (Believers of the Source)
NG Medium humanoid (elf, extraplanar, human)
Init +8 (+14 Outlands, +12 urban, +10 forest, +10 Ethereal); Senses low-light vision, Perception +34

DEFENCE
AC 28, touch 19, flat-footed 23 (+8 armour, +4 deflection, +4 Dex, +1 dodge, +1 shield)
hp 175 (19d10+57)
Fort +18, Ref +19, Will +14; +2 vs. enchantment
Defensive Abilities evasion, improved evasion; Immune sleep; SR 21

OFFENCE
Speed 30 ft. (6 squares)
Melee +2 dancing longsword +23/+18/+13/+8 (1d8+6/19-20), mwk quarterstaff +22/+17/+12 (1d6+4) or
+2 dancing longsword +25/+20/+15/+10 (1d8+6/19-20), mwk quarterstaff +22/+22/+17/+17/+12/+12/+6 (1d6+4)
Special Attacks favoured enemy (magical beast +6, animal +4, plant +2, vermin +2), hunter’s bond (companions), improved quarry, quarry
Ranger Spells Prepared (CL 16th; concentration +20)
4th—commune with nature, freedom of movement, tree stride
3rd—cure moderate wounds, darkvision, tree shape, water walk
2nd—bear’s endurance, protection from energy, snare, speak with plants
1st—entangle, longstrider, pass without trace, resist energy, speak with animals

STATISTICS
Str 18, Dex 18, Con 16, Int 13, Wis 18, Cha 16
Base Atk +19; CMB +23; CMD 38
Feats Combat Reflexes, Dodge, Double SliceB, EnduranceB, Greater Two-Weapon FightingB, Improved Initiative, Improved Two-Weapon FightingB, Leadership, Mobility, Quarterstaff MasterUM, Self-Sufficient, Skill Focus (Perception), Skill Focus (Stealth), Skill Focus (Survival)B, Two-Weapon DefenceB, Two-Weapon FightingB, Weapon Focus (quarterstaff)
Skills Acrobatics +9, Handle Animal +25, Heal +30, Knowledge (nature) +23, Knowledge (planes) +23, Perception +34, Perform (string instruments) +22,Stealth +32, Survival +36 (+45 tracking); Racial Modifiers +2 Perception
Faction Traits Climbing the Chain, Next Step, Reputation
Languages Common, Celestial, Elven
SQ camouflage, favoured terrain (planes [Outlands] +6, urban +4, forest +2, planes [Ethereal] +2), hide in plain sight, swift tracker, track, wild empathy (+23), woodland stride
Combat Gear crown of telepathy (as helm), robes of displacement (as major cloak); Other Gear +2 dancing longsword, mwk quarterstaff, amulet of the planes, bag of holding type IV, belt of physical perfection +4, boots of elvenkind, bracers of armour +8, cloak of resistance +4, gem of seeing on a beaded chain, iridescent spindle ioun stone, mantle of spell resistance, ring of freedom of movement, ring of protection +4, masterwork harp, spell component pouch

Special Abilities
Exceptional Stats (Ex) Factol Ambar is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Believers of the Source faction behind him, and thus has gear equal to that of a PC rather than an NPC. These modifications increase his total CR by +2.

The Bleak Cabal

FACTOL LHAR      CR 6

XP 2,400
Male planar half-orc fighter (two-handed fighter) 8 (Bleak Cabal) (Advanced Player’s Guide 108)
CN Medium humanoid (extraplanar, human, orc)
Init -1; Senses darkvision 60 ft., Perception +2

DEFENCE
AC 15, touch 9, flat-footed 15 (+6 armour, -1 Dex)
hp 76 (8d10+24)
Fort +8, Ref +1, Will +4
SR 18 vs. spells causing madness or insanity

OFFENCE
Speed 20 ft.
Melee mwk bastard sword +15/+10 (1d10+9/17-20) or
mwk short sword +13/+8 (1d6+4/19-20)
Special Attacks backswing, overhand chop, shattering strike +2

STATISTICS
Str 19, Dex 9, Con 14, Int 10, Wis 14, Cha 9
Base Atk +8; CMB +12 (+14 sunder); CMD 21
Feats CleaveB, Great Cleave, Improved Critical (bastard sword)B, Intimidating Prowess, Leadership, Power Attack, Vital StrikeB, Weapon Focus (bastard sword)B, Weapon Specialization (bastard sword)B
Skills Intimidate +16, Survival +13; Racial Modifiers +2 Intimidate
Faction Traits Absorb Madness, Melancholia, Shortened Lifespan, Touched in the Head
Languages Common, Orc
SQ orc ferocity, weapon training (heavy blades +1)
Gear masterwork bastard sword, masterwork short sword, masterwork breastplate

SPECIAL ABILITIES
Poor Factol Lhar gives almost all treasure he acquires to the Bleak Cabal. His lack of gear reduces his CR by -1.

The Doomguard

FACTOL PENTAR CR      21

XP 409,600
Female planar human ranger 20 (Doomguard)
CN Medium humanoid (extraplanar, human)
Init +2 (+10 Outlands, +4 Limbo, +4 mountain, +4 urban); Senses Perception +25

DEFENCE
AC 19, touch 13, flat-footed 16 (+6 armour, +2 Dex, +1 dodge)
hp 164 (20d10+40)
Fort +14, Ref +14, Will +8; +2 vs. earth- or stone-based attacks
Defensive Abilities evasion, improved evasion

OFFENCE
Speed 30 ft. (6 squares)
Melee sword of the planes +23/+18/+13/+8 (1d8+5/19-20), blade of modron death +22/+17/+12 (1d6+2/19-20)
Ranged +2 composite longbow +24/+19/+14/+9 (1d8+3/×3)
Special Attacks favoured enemy (outsider [lawful] +10, construct +2, humanoid [dwarf] +2, humanoid [human] +2, humanoid [planetouched] +2), hunter’s bond (companions), master hunter, improved quarry, quarry
Ranger Spells Prepared (CL 17th; concentration +19)
4th–freedom of movement (2), nondetection
3rd–darkvision (2), tree shape
2nd–barkskin, bear’s endurance, protection from energy, snare, spike growth (DC 14)
1st–alarm, entangle (DC 13), longstrider, pass without trace, resist energy

STATISTICS
Str 13, Dex 14, Con 15, Int 18, Wis 14, Cha 18
Base Atk +20; CMB +21; CMD 34
Feats Cleave, Dazzling Display, Dodge, Double SliceB, EnduranceB, Greater Two-Weapon FightingB, Improved Two-Weapon FightingB, Leadership, Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack, Stunning Defence, Two-Weapon FightingB, Two-Weapon RendB, Weapon Focus (short sword)
Skills Climb +24, Handle Animal +27, Intimidate +27, Knowledge (arcana) +24, Knowledge (geography) +27, Knowledge (nature) +27, Knowledge (planes) +24, Perception +25, Spellcraft +27, Stealth +25, Survival +25, Swim +24
Faction Traits Entropic Blow (3/week), Healing Resistance, Sift, Sinker Swordsmanship
Languages Common, Githzerai, Slaadi
SQ camouflage, favoured terrain (planes [Outlands] +8, planes [Limbo] +2, mountain +2, urban +2), hide in plain sight, swift tracker, track, wild empathy (+24), woodland stride
Gear sword of the planes, blade of modron death (outsider [lawful] bane dust blade), +2 composite longbow (+1 Str), outsider (lawful) slaying arrow, 20 arrows, +4 glamered leather armour, cubic gate (leading to the Prime; the Quasielemental Planes of Ash, Dush, Salt, and Vacuum; and the Outlands), headband of vast Intelligence +4 (Knowledge [arcana], Spellcraft), instant fortress

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Pentar is exceptional, and her ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, she has the full support of the Doomguard faction behind her, and thus has gear equal to that of a PC rather than an NPC. These modifications increase her total CR by +2.

The Dustmen

FACTOL SKALL      CR 32

XP 19,660,800
Male venerable planar human lich wizard 30 (Dustmen)
NE Medium undead (augmented human, extraplanar)
Init +0; Senses Perception +13
Aura fear (60 ft., DC 26)

DEFENCE
AC 15, touch 10, flat-footed 15 (+5 natural)
hp 152 (30d6+30)
Fort +11, Ref +10, Will +22
Defensive Abilities channel resistance +4, rejuvenation; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits

OFFENCE
Speed 30 ft. (6 squares)
Melee touch +16/+11/+6 (1d8+15 negative energy plus paralysis)
Special Attacks channel negative energy 4/day (DC 26; command undead only), hand of the apprentice (14/day), metamagic mastery (12/day), paralysing touch (DC 26)
Wizard Spells Prepared (CL 30th; concentration +41)
14th—intensified maximized widened delayed blast fireball (DC 28), maximized widened incendiary cloud (DC 29)
13th—quickened dominate monster (DC 30), quickened time stop
12th—extended maximized widened cloudkill (DC 26), heightened reach temporal stasis (DC 30)
11th—quickened greater teleport, maximized horrid wilting (DC 29)
10th—intensified maximized cone of cold (DC 26), extended greater project image* (DC 30)
9th—crushing hand, mage’s disjunction, power word, kill, soul bind, wish
8th—create greater undead, polymorph any object (DC 29), prismatic wall (DC 29), protection from spells, symbol of death (DC 29)
7th—control undead (DC 28), finger of death (DC 28), greater scrying (DC 28), mass hold person (DC 28), prismatic spray (DC 28), teleport object
6th—chain lightning (DC 27), circle of death (DC 27), create undead, disintegrate (DC 27), greater dispel magic, true seeing
5th—baleful polymorph (DC 26), cloudkill (DC 26), dismissal (DC 26), dominate person (DC 26), overland flight, persistent image (DC 26)
4th—animate dead, charm monster (DC 25), detect scrying, enervation (DC 25), lesser globe of invulnerability, phantasmal killer (DC 25)
3rd—dispel magic, displacement, fireball (DC 24), fly, nondetection (DC 24), suggestion (DC 24), tongues
2nd—alter self, invisibility, knock, levitate, mirror image, scorching ray, see invisibility
1st—alarm, charm person (DC 22), colour spray (DC 22), disguise self, mage armour, magic missile, silent image (DC 22)
0 (at will)—bleed (DC 21), detect magic, message, read magic
* New spell; this spell, created by Factol Skall and unique to him, functions like project image, except that has a longer duration (10 minutes/level), does not require line of sight, and can cross planar boundaries.

STATISTICS
Str 12, Dex 11, Con —, Int 32, Wis 20, Cha 12
Base Atk +15; CMB +16; CMD 26
Feats Arcane Blast, Arcane Shield, Command UndeadB, Disruptive SpellB, Ectoplasmic SpellB, Empower Spell, Enlarge Spell, Extend Spell, Greater Familiar*, Greater Spell Penetration, Heighten SpellB, Improved Familiar, Leadership, Lingering SpellB, Maximize Spell, Persistent Spell, Quicken SpellB, Reach Spell, Scribe ScrollB, Silent Spell, Spell Penetration, Still Spell, Widen SpellB
* New feat which allows him to have a glabrezu as a familiar
Skills Fly +33, Knowledge (arcana) +44, Knowledge (dungeoneering) +44, Knowledge (engineering) +44, Knowledge (geography) +44, Knowledge (history) +44, Knowledge (local) +44, Knowledge (nature) +44, Knowledge (nobility) +44, Knowledge (planes) +44, Knowledge (religion) +44, Perception +13, Sense Motive +13, Spellcraft +44, Stealth +8; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Faction Traits Command Undead, Dead Truce, Toward True Death, Undead Minions
Languages Common, Abyssal, Aklo, Demodand, Draconic, Infernal; empathic link with familiar
SQ arcane bond (familiar), cantrips, scry on familiar, share spells with familiar
Gear spell component pouch, spellbook (contains pretty much everything); as Factol of the Dustmen and an ancient lich, Skall has access to just about any magical or mundane item he desires, although he seldom carries any on him

Aging Effects (Ex) Factol Skall is over 2,000 years old, but due to being undead he takes none of the penalties for his advanced age, but still gains the +3 bonus to his Intelligence, Wisdom, and Charisma scores–these bonuses are already incorporated into his statistics.
Exceptional Stats (Ex) Factol Skall is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. This modification increases his total CR by +1.

Converter’s Note: The Factol’s Manifesto gives Factol Skall’s stats as being a 19th-level wizard. A lich over 2,000 years old only 19th level? I don’t think so…

SKALL’S FAMILIAR CR      –

Demon, glabrezu
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft., true seeing; Perception +26

DEFENCE
AC 43, touch 8, flat-footed 43 (+35 natural, -2 size)
hp 186 (12d10+120)
Fort +20, Ref +10, Will +20
Defensive Abilities improved evasion; DR 10/good; Immune electricity, poison; ResistSR 35

OFFENCE
Speed 40 ft.
Melee 2 pincers +23 (2d8+10/19-20), 2 claws +23 (1d6+10), bite +23 (1d8+10)
Space 15 ft.; Reach 15 ft.
Special Attacks deliver touch spells, rend (2 pincers, 2d8+15)
Spell-Like Abilities (CL 14th; concentration +19)
Constant—true seeing
At will—chaos hammer (DC 19), confusion (DC 19), dispel magic, mirror image, reverse gravity (DC 22), greater teleport (self plus 50 lbs. of objects only), veil (self only), unholy blight
1/day—power word, stun, summon (level 4, 1 glabrezu 20% or 1d2 vrocks 50%)
1/month—wish (granted to a mortal humanoid only)

STATISTICS
Str 31, Dex 11, Con 31, Int 25, Wis 16, Cha 20
Base Atk +15; CMB +24; CMD 34
FeatsCleave, Great Cleave, Improved Critical (pincer), Persuasive, Power Attack, Vital Strike
Skills Appraise +19, Bluff +28, Diplomacy +22, Intimidate +22, Knowledge (arcana) +19, Knowledge (history) +22, Knowledge (local) +22, Knowledge (planes) +22, Perception +26, Sense Motive +18, Spellcraft +19, Stealth +7, Use Magic Device +17; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ speak with master

The Fated

FACTOL ROWAN DARKWOOD      CR 21

XP 409,600
Male old prime human ranger (two-weapon combat) 10/cleric 10 of Heimdall (Fated)
CG Medium humanoid (human)
Init +3; Senses Perception +18

DEFENCE
AC 26, touch 17, flat-footed 22 (+7 armour, +5 deflection, +3 Dex, +1 dodge)
hp 214 (20 HD; 10d10+10d8+100)
Fort +18, Ref +13, Will +17
Defensive Abilities evasion

OFFENCE
Speed 30 ft. (6 squares)
Melee +2 humanoid bane (humanoid [giant]) longsword +23/+18/+13/+8 (1d8+7/19-20), mwk short sword +21/+16/+11 (1d6+2/19-20)
Special Attacks channel positive energy 7/day (DC 18; 5d6), favoured enemy (humanoid [giant] +6, magical beast +2, undead +2), holy lance 1/day, seize the initiative 8/day
Domain Spell-Like Abilities (CL 10th; concentration +14)
8/day—touch of good
Cleric Spells Prepared (CL 10th; concentration +15)
5th—greater commandD (DC 20), righteous might, spell resistance, true seeing
4th—death ward, discern lies (DC 19), divine powerD, freedom of movement, sending
3rd—glyph of warding (DC 18), invisibility purge (DC 18), locate object, magic circle against evilD, protection from energy
2nd—align weapon (good only)D, enthral (DC 17), find traps, hold person (DC 17), silence, zone of truth (DC 17)
1st—cause fearD, command (DC 16), comprehend languages, divine favour, protection from evilD, sanctuary (DC 16), shield of faith
0 (at will)—detect magic, light, read magic, resistance
D domain spell; Domains Good, War (Tactics)
Ranger Spells Prepared (CL 7th; concentration +12)
3rd—neutralize poison
2nd—barkskin, wind wall
1st—alarm, jump, longstrider, pass without trace

STATISTICS
Str 20, Dex 16, Con 190, Int 16, Wis 20, Cha 18
Base Atk +17; CMB +22; CMD 41
Feats Diehard, Dodge, Double Slice, EclecticAPG, EnduranceB, Fast HealerAPG, Greater Two-Weapon FightingB, Heroic DefianceAPG, Heroic RecoveryAPG, Improved Two-Weapon FightingB, Iron Will, Leadership, Self-Sufficient, Toughness, Two-Weapon FightingB, Weapon Focus (longsword)
Skills Climb +18, Handle Animal +17, Heal +24, Intimidate +27, Knowledge (arcana) +8, Knowledge (nature) +16, Knowledge (religion) +16, Knowledge (planes) +16, Linguistics +16, Perception +18, Ride +16, Sense Motive +18, Sleight of Hand +3, Spellcraft +16, Stealth +16, Survival +24, Swim +18
Faction Traits Haggle, Nothing’s Free, Pickpocket, Planar Specialization (Baator; Maladomini), Taker’s Skills*
* Duke Darkwood has been a member of the Fated for only about a year, and hasn’t gained a level in that time; therefore, he has not gained any extra skill points from the Taker’s Skills trait.
Languages Common (Oerth), Common (Planar Trade), Abyssal, Aklo, Auran, Celestial, Draconic, Elven, Giant, Ignan, Infernal, Sylvan, Terran
SQ aura of good, aura of law, camouflage, favoured terrain (forest +2, mountain +4), hunter’s bond (animal companion), orisons, spontaneous casting (cure spells), swift tracker, track, wild empathy +17, woodland stride
Combat Gear potion of charm person, potion of enlarge person; Other Gear +3 mithril shirt, +2 bane (humanoid [giant]) longsword, mwk short sword, belt of physical perfection +4, boots of teleportation, brooch of shielding, headband of alluring Charisma +4, iridescent spindle ioun stone, necklace of missiles, portable hole, ring of protection +5, silver holy symbol of Heimdall, spell component pouch

SPECIAL ABILITIES
Aging Effects (Ex) Factol Darkwood is 57 years old, but thanks to the magic of the Prolongers does not suffer from the negative effects of aging. As a result, he takes none of the penalties for his advanced age, but still gains the +2 bonus to his Intelligence, Wisdom, and Charisma scores—these bonuses are already incorporated into his statistics.
Exceptional Stats (Ex) Factol Darkwood is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Fated faction behind him, and thus has gear equal to that of a PC rather than an NPC. These modifications increase his total CR by +2.

Converter’s Notes: Darkwood does not currently have an animal companion.

Technically, Darkwood cannot be a cleric of Heimdall due to alignment incompatibility, but since that was how he was originally written up, it’s not being changed.

Darkwood’s stats are a mash-up of his stats as presented in Planescape Campaign Setting, The Factol’s Manifesto, and Faction War.

The Fraternity of Order

FACTOL HASHKAR      CR 2

XP 600
Male dwarf petitioner (Pathfinder RPG Bestiary 2 208) (Fraternity of Order)
LN Medium outsider (extraplanar, lawful)
Init +0; Senses darkvision 60 ft.; Perception +5

DEFENCE
AC 10, touch 10, flat-footed 10
hp 20 (2d10+8)
Fort +7, Ref +3, Will +5
Immune cold, fire, mind-affecting effects

OFFENCE
Speed 20 ft.
Melee slam +1 (1d4-1)
Spell-Like Abilities (CL 2nd; concentration +1)
1/day—comprehend languages, shrink item

STATISTICS
Str 9, Dex 10, Con 18, Int 24, Wis 21, Cha 8
Base Atk +2; CMB +1; CMD 11
Feats Skill Focus (Knowledge [arcana]), Skill Focus (Knowledge [dungeoneering]), Skill Focus (Knowledge [engineering]), Skill Focus (Knowledge [geography]), Skill Focus (Knowledge [history]), Skill Focus (Knowledge [local]), Skill Focus (Knowledge [nature]), Skill Focus (Knowledge [nobility]), Skill Focus (Knowledge [planes]), Skill Focus (Knowledge [religion]), Skill Focus (Linguistics)
Skills Knowledge (arcana) +36, Knowledge (dungeoneering) +36, Knowledge (engineering) +36, Knowledge (geography) +36, Knowledge (history) +36, Knowledge (local) +36, Knowledge (nature) +36, Knowledge (nobility) +36, Knowledge (planes) +36, Knowledge (religion) +36, Linguistics +36
Faction Traits Adjust Pattern, Intuit Pattern, Letter of the Law, Manipulate Probability (+/- 3 points)
Languages Common, Abyssal, Aklo, Aquan, Auran, Celestial, Demodand, Dwarven, Elemental, Elven, Giant, Githyanki, Githzerai, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Modron, Nereid, Orc, Slaad, Sylvan, Terran
SQ petitioner traits
Gear hundreds of manuals and tomes

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Hashkar is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. This modification increases his total CR by +1.

Converter’s Note: Hashkar is an exceptional petitioner who has been granted feats and skills to perform his duties.

The Free League

BRIA TOMAY      CR 14

XP 38,400
Female planar human bard 14 (Free League)
CN Medium humanoid (extraplanar, human)
Init +3; Senses Perception +19

DEFENCE
AC 17, touch 16, flat-footed 13 (+1 armour, +2 deflection, +3 Dex, +1 dodge)
hp 59 (14d8-14)
Fort +4, Ref +13, Will +12; +2 vs. mind-affecting effects, +4 vs. bardic performance, sonic, and language-dependent effects

OFFENCE
Speed 30 ft. (6 squares)
Melee +2 quarterstaff +12/+7 (1d6+2)
Special Attacks bardic performance (34 rounds/day; countersong, dirge of doom, distraction, fascinate [DC 21], frightening tune [DC 21], inspire competence +4, inspire courage +3, inspire greatness [2 allies], soothing performance, suggestion [DC 21])
Bard Spells Known (CL 14th; concentration +21, +25 casting defensively)
5th (2/day)—greater dispel magic, mass cure light wounds, mass suggestion (DC 21)
4th (5/day)—cure critical wounds, dominate person (DC 20), greater invisibility, hold monster (DC 20)
3rd (5/day)—charm monster (DC 19), cure serious wounds, dispel magic, displacement, haste
2nd (6/day)—cure moderate wounds, eagle’s splendour, heroism, invisibility, suggestion (DC 18), tongues
1st (6/day)—alarm, charm person (DC 17), cure light wounds, disguise self, know factionB, identify, sleep (DC 17)
0 (at will)—detect magic, lullaby (DC 16), mage hand, prestidigitation, read magic, summon instrument

STATISTICS
Str 11, Dex 16, Con 9, Int 15, Wis 12, Cha 19
Base Atk +10; CMB +13; CMD 24
Feats Agile Manoeuvres, Arcane Strike, Combat Casting, Dodge, Greater Spell Focus (enchantment), Leadership, Magical Aptitude, Spell Focus (enchantment)
Skills Appraise +20, Craft (musical instrument) +20, Diplomacy +4 (+6 gather information), Knowledge (local) +27, Perception +19, Perform (dance) +22, Perform (oratory) +22, Perform (sing) +22, Perform (string instruments) +24, Sense Motive +3, Spellcraft +24, Use Magic Device +26
Faction Traits Free Will, Know Faction, On Our Own, One of Us
Languages Common, Celestial, Githzerai
SQ bardic knowledge (+7), cantrips, jack-of-all-trades, lore master (2/day), versatile performance (dance, oratory, sing, string instrument), well-versed
Gear +2 quarterstaff, padded armour, grey bag of trick, ring of protection +2, stone of good luck, masterwork zither

SPECIAL ABILITIES
Exceptional Stats (Ex) Tomay is exceptional, and her ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. This modification increases her total CR by +1.

LETHEA & LESANDER      CR 9

XP 6,400
Female and male prime wemic fighter (savage warrior) 6 (Free League) (Advanced Player’s Guide 107, Monster Compendium: Monsters of Faerûn 84)
LN Large monstrous humanoid
Init +0; Senses darkvision 60 ft.; Perception +17

DEFENCE
AC 18, touch 9, flat-footed 18 (+5 armour, +4 natural, -1 size)
hp 103 (11d10+33)
Fort +9, Ref +8, Will +8; +2 vs. energy drain and death effects, +2 vs. mind-affecting effects

OFFENCE
Speed 40 ft. (8 squares)
Melee 2 claws +17 (1d8+6)
Ranged mwk javelin +12/+7 (1d6+5)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20, Dex 10, Con 16, Int 13, Wis 11, Cha 14
Base Atk +11; CMB +11 (+12 grapple); CMD 21 (22 against grapple)
Feats Improved Natural Attack (claw)B, Intimidating Prowess, Iron Will, Leadership, Lightning Reflexes, Power AttackB, Quick DrawB, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (claw)B
Skills Acrobatics +0 (+8 jumping), Diplomacy +2 (+4 gather information), Intimidate +21, Perception +17, Sense Motive +2, Stealth +13, Survival +15, Swim +13; Racial Modifiers +8 Acrobatics when jumping
Faction Traits Free Will, On Our Own, One of Us
SQ armour training 1, spark of life +2, undersized weapons, natural savagery +1
Languages Common, Elven, Sylvan
Gear 2 masterwork javelins, bracers of armour +5

SPECIAL ABILITIES
Undersized Weapons (Ex) Although a wemic is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most wemics).

The Harmonium

FACTOL SARIN CR      17

XP 102,400
Male prime human paladin 16 (Harmonium)
LG Medium humanoid (human)
Init +2; Senses Perception +0
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.)

DEFENCE
AC 24, touch 12, flat-footed 22 (+11 armour, +2 Dex, +1 shield)
hp 164 (16d10+64)
Fort +16, Ref +10, Will +16
Defensive Abilities divine grace +3; Immune charm, disease, fear; Resist fire 30

OFFENCE
Speed 20 ft. (4 squares)
Melee +2 scimitar +21/+16/+11/+6 (1d6+5/15-20), +2 scimitar +21 (1d6+5/15-20)
Special Attacks channel positive energy (DC 21, 8d6), smite evil 6/day (+3 attack and AC, +16 damage)
Spell-Like Abilities (CL 16th; concentration +19)
At will—detect evil
1/day—charm person (DC 14), dictate (DC 15)
Paladin Spells Prepared (CL 13th; concentration +16)
4th—dispel evil (DC 17)
3rd—discern lies (DC 16), dispel magic, magic circle against evil
2nd—eagle’s splendour, remove paralysis, resist energy, shield other
1st—cure light wounds, divine favour, lesser restoration, protection from evil

STATISTICS
Str 17, Dex 15, Con 17, Int 12, Wis 13, Cha 17
Base Atk +16; CMB +19; CMD 31
Feats Double Slice, Improved Critical (scimitar), Improved Iron Will, Iron Will, Leadership, Toughness, Two-Weapon Defence, Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Diplomacy +24, Knowledge (local) +17, Knowledge (planes) +17, Sense Motive +20
Faction Traits Charm Person, Dedication, Dictate, Orders, Weapon of Choice (scimitar)
Languages Common, Celestial
SQ aura of good, divine bond (weapon +4, 3/day), lay on hands (8d6, 11/day), mercies (diseased, nauseated, paralyzed, sickened, stunned)
Gear 2 +2 scimitars, red steel* full plate of command, belt of physical might +2 (Str & Con), greater ring of energy resistance (fire)
* Dragon Magazine 315, p. 71; Factol Sarin’s armour being made of red steel has no real effect on game-play

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Sarin is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, he has the full support of the Harmonium faction behind him, and thus has gear equal to that of a PC rather than an NPC. These modifications increase his total CR by +2.

The Mercykillers

FACTOL ALISOHN NILESIA      CR 9

XP 6,400
Female tiefling wizard 8 (Mercykillers)
LE Medium humanoid (extraplanar, planetouched)
Init +3; Senses darkvision 60 ft.; Perception +1

DEFENCE
AC 18, touch 13, flat-footed 15 (+5 armour, +3 Dex)
hp 44 (8d6+8)
Fort +7, Ref +9, Will +11
SR 18

OFFENCE
Speed 30 ft. (6 squares)
Melee mwk dagger +5 (1d4/19-20)
Special Attacks hand of the apprentice (7/day), metamagic mastery (1/day)
Spell-Like Abilities (CL 8th; concentration +11)
3/week—true strike
2/week—protection from arrows
1/day—discern lies (DC 17)
Wizard Spells Prepared (CL 8th; concentration +12)
4th—stoneskin, greater invisibility, lesser globe of invulnerability
3rd—dispel magic, fireball (DC 17), fly, haste
2nd—knock, mirror image, scorching ray, see invisibility
1st—charm person (DC 15), colour spray (DC 15), magic missile, shield, shocking grasp
0 (at will)—arcane mark, detect magic, prestidigitation, read magic

STATISTICS
Str 10, Dex 16, Con 13, Int 19, Wis 13, Cha 17
Base Atk +4; CMB +4; CMD 17
Feats Greater Spell Penetration, Scribe ScrollB, Silent Spell, Skill Focus (Knowledge [local]), Spell Penetration, Still SpellB
Skills Bluff +5, Fly +11, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (local) +18, Knowledge (planes) +15, Sense Motive +9, Spellcraft +15, Stealth +5; Racial Modifiers +2 Bluff, +2 Stealth
Faction Traits Above the Law, Blood of Justice, Discern Lies, Eight Tenets of Justice, Justice Blow, Shocking Grasp
Tiefling Physical Traits large pointed ears, odour of ashes
Languages Common, Abyssal, Celestial, Infernal, Modron
SQ arcane bond (ring of sustenance), cantrips
Combat Gear pearl of power (2nd); Other Gear masterwork dagger, headband of alluring Charisma +4, ring of sustenance, black robe of the archmagi, spell component pouch, spellbook (contains all cantrips and currently prepared spells)

SPECIAL ABILITIES
Wealthy (Ex) Factol Nilesia has taken advantage of her new position and acquired equipment far in excess of even a PC of her level. This modification increases her total CR by +2.

The Revolutionary League

BERINGE, A FACTION HIGH-UP      CR 17

XP 102,400
Male planar human fighter 8/rogue (chameleon) 9 (Revolutionary League) (Ultimate Combat 71)
NE Medium humanoid (extraplanar, human)
Init +3; Senses Perception +25

DEFENCE
AC 20, touch 13, flat-footed 17 (+6 armour, +3 Dex, +1 shield)
hp 143 (17 HD; 8d10+9d8+51)
Fort +12, Ref +11, Will +8 (+10 vs. fear)
Defensive Abilities evasion, improved uncanny dodge, uncanny dodge

OFFENCE
Speed 30 ft. (6 squares)
Melee mwk short sword +22/+17/+12 (1d6+7/19-20)
Special Attacks sneak attack +5d6

STATISTICS
Str 19, Dex 17, Con 16, Int 14, Wis 12, Cha 15
Base Atk +14; CMB +18; CMD 21
Feats Alertness, Deceitful, EclecticAPG, Improved Iron Will, Improved Vital Strike, Iron Will, Greater Weapon Focus (short sword)B, Persuasive, Shadow StrikeB,APG, Skill Focus (Disguise), Stealthy, Vital StrikeB, Weapon Focus (short sword)B, Weapon Specialization (short sword)B
Skills Acrobatics +21, Bluff +28, Diplomacy +28, Disable Device +16, Disguise +28, Escape Artist +18, Intimidate +28, Knowledge (local) +16, Perception +27, Sense Motive +27, Sleight of Hand +16, Stealth +28
Faction Traits Fight the Power, Infiltration, Rogue Training
Languages Common, Abyssal, Infernal
SQ armour training 2, bravery +2, effortless sneak (underground, urban), misdirection (17 points), rogue talent (bleeding attack, fast stealth, honeyed wordsAPG, quick disguiseAPG), weapon training (light blades +1)
Gear masterwork breastplate, masterwork light steel shield, masterwork short sword, belt of physical perfection +2, boots of elvenkind, hat of disguise, disguise kit, ring of chameleon power

SPECIAL ABILITIES
Exceptional Stats (Ex) Beringe is exceptional, and his ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. This modification increases his total CR by +1.

The Sign of One

FACTOL DARIUS      CR 11

XP 12,800
Female planar human diviner 11 (Sign of One)
NG Medium humanoid (extraplanar, human)
Init +6; Senses Perception +14

DEFENCE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 68 (11d6+22)
Fort +5, Ref +4, Will +10
Defensive Abilities forewarned

OFFENCE
Speed 30 ft. (6 squares)
Melee unarmed strike +5 (1d3 nonlethal)
Arcane Spell-Like Abilities (CL 11th; concentration +15)
7/day—diviner’s fortune (+5)
Wizard Spells Prepared (CL 11th; concentration +15)
6th—repulsion, true seeingB
5th—contact other planeB, mage’s private sanctum, passwall
4th—arcane eye, resilient sphere (DC 18), scryingB (DC 20), shout (DC 18), stoneskin
3rd—arcane sight, clairaudience/clairvoyanceB, deep slumber (DC 17), dispel magic, shrink item, tongues
2nd—blur, darkvision, detect thoughtsB (DC 18), eagle’s splendour, resist energy, see invisibility
1st—charm person (DC 15), comprehend languagesB, feather fall, magic missile, shield, sleep (DC 15)
0 (at will)—detect magic, mage hand, message, read magic
Prohibited Schools Conjuration, Illusion

STATISTICS
Str 10, Dex 13, Con 14, Int 19, Wis 16, Cha 16
Base Atk +5; CMB +5; CMD 16
Feats Eschew Materials, Extend SpellB, Greater Spell Focus (divination), Greater Spell Penetration, Iron Will, Leadership, Scribe ScrollB, Spell Focus (divination), Spell Penetration, Widen SpellB
Skills Fly +12, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (local) +18, Knowledge (planes) +18, Knowledge (religion) +18, Perception +14, Spellcraft +18
Faction Traits Centre of All, Illusion Perception, Imagining
Languages Common, Celestial, Draconic, Elven
SQ arcane bond (wimple of mental prowess), scrying adept
Gear amulet of natural armour +5, wimple of mental prowess +2 (Wis & Cha; as headband), vibrant purple prism ioun stone (set in a bracelet), spellbook (contains all cantrips and currently prepared spells)

SPECIAL ABILITIES
Wealthy (Ex) Factol Darius has the support of the Sign of One faction behind her, and thus has gear equal to that of a PC rather than an NPC. This modification increases her total CR by +1.

The Society of Sensation

FACTOL ERIN DARKFLAME MONTGOMERY      CR 11

XP 12,800
Female planar human cleric (Diancecht) 9 (Society of Sensation)
LG Medium humanoid (extraplanar, human)
Init +2; Senses Perception +7

DEFENCE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 57 (9d8+9)
Fort +9, Ref +5, Will +11

OFFENCE
Speed 30 ft. (6 squares)
Melee crystal mace +8/+3 (1d8+2)
Special Attacks channel positive energy 9/day (DC 18, 5d6), hand of the apprentice (6/day)
Domain Spell-Like Abilities (CL 9th; concentration +12)
6/day—rebuke death
1/day—dispelling touch
Cleric Spells Prepared (CL 9th; concentration +12)
5th—flame strike (DC 18), spell resistanceD
4th—divine power, imbue with spell abilityD, restoration
3rd—daylight, dispel magicD, magic vestment, prayer, protection from energy
2nd—bull’s strength, hold person (DC 15), lesser restoration, magic mouthD, resist energy, spiritual weapon
1st—bless, divine favour, identifyD, protection from evil, sanctuary (DC 14), shield of faith
0 (at will)—detect magic, light, read magic, resistance
D domain spell; Domains Healing, Magic

STATISTICS
Str 10, Dex 14, Con 13, Int 14, Wis 17, Cha 18
Base Atk +6; CMB +6; CMD 18
Feats Extra Channel, Great Fortitude, Iron Will, Leadership, Magical Aptitude, Skill Focus (Heal)
Skills Diplomacy +16, Heal +18, Knowledge (arcana) +14, Knowledge (religion) +14, Perception +7, Sense Motive +7, Spellcraft +16, Use Magic Device +15
Faction Traits Broad Experiences, Heightened Senses, Membership Has its Privileges, New Sensations, Sensory Touch
Languages Common, Celestial, Draconic
SQ aura of good, aura of law, healer’s blessing, orisons, spontaneous casting (cure spells)
Combat Gear vibrant purple prism ioun stone (set in tiara), wand of magic missile (CL 9th, 34 charges); Other Gear crystal mace*, tiara of alluring Charisma +2 (as headband)

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Montgomery is exceptional, and her ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, she has the support of the Society of Sensation, the richest faction in Sigil, behind her, and thus has gear in excess of that of a PC. These modifications increase her total CR by +3.

The Transcendent Order

FACTOL RHYS      CR 21

XP 409,600
Female tiefling fighter 1/sorcerer 9/eldritch knight 10 (Transcendent Order)
N Medium humanoid (extraplanar, planetouched)
Init +7; Senses darkvision 60 ft.; Perception +1

DEFENCE
AC 17, touch 15, flat-footed 12 (+4 Dex, +1 dodge, +2 natural)
hp 146 (20 HD; 11d10+9d6+40)
Fort +12, Ref +10, Will +10; +4 vs. poison
Resist fire 10; SR 23

OFFENCE
Speed 30 ft. (6 squares)
Melee staff of the magi +18/+18/+13/+13/+8 (1d6+3) or
mwk dagger +19/+14/+9 (1d4+3/19-20)
Special Attacks spell critical
Spell-Like Abilities (CL 20th; concentration +24)
1/day—darkness
Bloodline Spell-Like Abilities (CL 9th; concentration +13)
7/day—corrupting touch
1/day—hellfire (DC 19)
Sorcerer Spells Known (CL 18th; concentration +22)
9th (3/day)—time stop
8th (5/day)—iron body, prismatic wall (DC 23)
7th (6/day)—ethereal jaunt, limited wish, prismatic spray (DC 22)
6th (6/day)—acid fog, forceful hand, greater dispel magic
5th (6/day)—cone of cold (DC 20), interposing hand, passwall, teleport
4th (7/day)—charm monsterB (DC 21), confusion (DC 19), dimension door, lesser globe of invulnerability, stoneskin
3rd (7/day)—blink, dispel magic, fireball (DC 18), fly, suggestionB (DC 20)
2nd (7/day)—alter self, glitterdust (DC 17), levitate, protection from arrows, scorching rayB, see invisibility
1st (7/day)—enlarge person, expeditious retreat, mage armour, magic missile, protection from goodB, shield
0 (at will)—acid splash, arcane mark, dancing lights, detect magic, disrupt undead, mage hand, prestidigitation, read magic, resistance
B bloodline spell; Bloodline Infernal

STATISTICS
Str 17, Dex 18, Con 15, Int 17, Wis 12, Cha 19
Base Atk +15; CMB +18 (+20 disarm); CMD 33 (35 against disarm)
Feats Combat Expertise, Combat ReflexesB, Dodge, Eschew MaterialsB, Greater Spell Penetration, Improved Disarm, Improved Feint, Improved Two-Weapon FightingB, Leadership, Lightning Stance, Mobility, Spell PenetrationB, Spring Attack, Two-Weapon FightingB, Whirlwind AttackB, Wind Stance
Skills Bluff +29, Diplomacy +27, Knowledge (local) +12, Knowledge (planes) +23, Sense Motive +24, Spellcraft +26, Stealth +11; Racial Modifiers +2 Bluff, +2 Stealth
Faction Traits Combat Instinct, Master of the Heart, Master of the Mind, Master of the Spirit, No Hesitation
Tiefling Physical Traits long pointed ears, dusky skin, reddish eyes, horse-like hooves, lizard-like tail, partial carapace, hair moves on its own
Languages Common, Abyssal, Celestial, Draconic, Infernal
SQ bloodline arcana, cantrips, diverse training, fiendish sorcery
Combat Gear staff of the magi; Other Gear masterwork dagger, belt of physical perfection +4, cloak of the bat, horseshoes of speed (as boots)

SPECIAL ABILITIES
Exceptional Stats (Ex) Factol Rhys is exceptional, and her ability scores were generated using 25 points rather than the standard 15-point buy used to create most NPCs. In addition, she has the support of the Transcendent Order faction behind her, and while most of her gear is modest, she also carries a minor artifact (her staff of the magi). These modifications increase her total CR by +2.

Converter’s Note: You can’t tell me that Factol Rhys (or any Cipher, for that matter) wouldn’t be a sorcerer rather than a wizard.

The Xaositects

FACTOL KARAN      CR 10

XP 9,600
Male githzerai fighter 11 (Xaositects)
CN Medium humanoid (extraplanar, githzerai)
Init +3; Senses darkvision 60 ft.; Perception +2

DEFENCE
AC 20, touch 14, flat-footed 16 (+6 armour, +3 Dex, +1 dodge)
hp 114 (11d10+44)
Fort +11, Ref +6, Will +5 (+8 vs. fear)
Defensive Abilities inertial armour

OFFENCE
Speed 30 ft. (6 squares)
Melee scimitar +18/+13/+8 (1d6+7/15-20) or
dagger +15/+10/+5 (1d4+4/19-20)
Psionics (ECL 11th; concentration +14)
3/day—daze (DC 13), feather fall, shatter (DC 15)
1/day—plane shift (DC 20)

STATISTICS
Str 17, Dex 17, Con 19, Int 16, Wis 15, Cha 17
Base Atk +11; CMB +14; CMD 27
Feats Acrobatic StepsB, Cleave, Disruptive, DodgeB, Greater Weapon Focus (scimitar)B, Improved Critical (scimitar), Leadership, MobilityB, Nimble Moves, Power Attack, Weapon Focus (scimitar)B, Weapon Specialization (scimitar)B
Skills Bluff +14, Climb +17, Diplomacy +14, Intimidate +17, Sense Motive +13, Use Magic Device +14
Faction Traits Babble (1/week, 5 rounds), Big Boss Ability (major creation 2/day), Confusion, Follow the Wind, Scofflaw (DC 23), Scramblespeak
Languages Common, Githzerai
SQ armour training 3, bravery +3, weapon training 2 (heavy blades +2, light blades +1)
Gear chainmail, scimitar, dagger, belt of physical perfection +2, headband of mental superiority +4 (Climb, Use Magic Device)

Converter’s Note: Karan has been increased to 11th level so he can have the plane shift ability.

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