Unity of Rings

Unity-of-Rings

The charitable deva known as Unity-of-Rings is the thematic counterpart to Rule-of-Three: both are well-known dispensers of cryptic advice, but while there’s always a price for Rule-of-Three’s advice, with the deva there’s never a price. This makes some cagers even more nervous about Unity-of-Rings’ true motives.

Below are Unity-of-Rings’ statistics for Pathfinder Planescape. His status as a proxy of Tyr is dark to most, if not all, inhabitants of the Cage.

For details on Unity-of-Rings’ plans and personality, along with his tactics in combat, see the Planescape accessory Uncaged: Faces of Sigil.

Unity-of-Rings      CR 14

Unity of RingsXP 38,400
Male movanic deva angel major proxy of Tyr (Good, Law) (Pathfinder RPG Bestiary 2 28)
LG Medium outsider (angel, good, lawful)
Init +9; Senses darkvision 60 ft., detect evil, low-light vision; Perception +24
Aura protective aura

DEFENCE
AC 34, touch 23, flat-footed 29 (+8 deflection, +5 Dex, +11 natural)
hp 204 (12d10+84)
Fort +14, Ref +13, Will +13; +4 vs. evil
Defensive Abilities nature’s pacifism, protected life force; DR 5/magic, 10/evil; Immune acid, cold, electricity, fire, ability damage, ability drain, death effects, disease, energy drain, mind-affecting effects, petrification, polymorph, poison; SR 21

OFFENCE
Speed 40 ft., fly 60 ft. (good)
Melee +1 flaming longsword +19/+14/+9 (1d8+6/19-20 plus 1d6 fire)
Special Attacks holy lance 2/day, staff of order 2/day
Domain Spell-Like Abilities (CL 12th; concentration +20)
7/day—touch of good, touch of law
Proxy Spell-Like Abilities (CL 12th; concentration +20)
3/day—align weapon (good only), align weapon (law only), magic circle against chaos, magic circle against evil, protection from chaos, protection from evil
1/day—blade barrier (DC 23), dispel chaos (DC 22), dispel evil (DC 22), hold monster (DC 23), holy smite (DC 21), order’s wrath (DC 21)
Racial Spell-Like Abilities (CL 8th; concentration +16)
Constant—detect evil
At will—aid, discern lies (DC 22), dispel evil (DC 23), dispel magic, holy smite (DC 22), invisibility (self only), plane shift (DC 23), remove curse, remove disease, remove fear
7/day—cure serious wounds
1/day—antimagic field, awaken, holy aura (DC 26)

STATISTICS
Str 23, Dex 21, Con 22, Int 25, Wis 25, Cha 26
Base Atk +12; CMB +18; CMD 33
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Skills Bluff +20, Diplomacy +23, Fly +24, Heal +19, Intimidate +23, Knowledge (history) +19, Knowledge (local) +19, Knowledge (planes) +22, Knowledge (religion) +22, Perception +24, Sense Motive +20, Stealth +20, Survival +22; Racial Modifiers +4 Perception
Languages Celestial, Infernal, Draconic; truespeech
SQ immortality
Combat Gear talisman of pure good; Other Gear +1 flaming longsword

SPECIAL ABILITIES
Immortality (Ex) Unity-of-Rings does not age and does not need to eat, sleep or breathe. He cannot die except by extraordinary circumstances, such as magical or physical combat.
Nature’s Pacifism (Ex) Animals and plant creatures do not willingly attack Unity-of-Rings, though they can be forced to do so by magic. If he attacks a plant or animal, his protection against that creature ends.
Protected Life Force (Ex) Unity-of-Rings is never harmed by positive-dominant or negative-dominant planar traits.

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