Tag Archives: monster

Fell

Long ago, there was a deity known as Aoskar who was the god of doors and portals. This made him popular amongst planewalkers, whose lives and livelihood depends on the passages between the planes. He eventually become so popular (and hence so powerful) that he began to threaten The Lady’s rule over Sigil. While her control over the City of Doors remained absolute, planewalkers would whisper prayers to Aoskar as they passed through portals in and out of Sigil – portals that were created and destroyed at the whim of The Lady of Pain. But she made no move against Aoskar, until one day one of her own servants left her to join Aoskar. When one of her dabus took the robes of Aoskar’s clergy, it was the final straw. The Lady’s retribution was swift, terrible, and complete. Aoskar’s temple was razed – it is now known as the Shattered Temple, headquarters of the Athar. All of his clergy in Sigil were flayed alive. She once again asserted her complete dominance of Sigil by killing Aoskar before casting his dead body out of Sigil to the Astral Plane and instituting her command that no deity ever be allowed within the confines of the city again. As for the traitorous servant – she had a special punishment in mind.

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In the Abyss

In the Abyss was the second full adventure published for Planescape, and firmly established the Doomguard faction as one of the bad guys. While the Sinkers were a part of The Eternal Boundary, they were as much a victim of circumstances as all of the other factions involved. In the Abyss put the Doomguard’s alliance with the tanar’ri front-and-centre in the form of the Ship of Chaos. It also for the first time put the player characters square in the middle of the eternal conflict between the tanar’ri and the baatezu, and forced them to make a major choice: honour their contract with the baatezu to turn the Ship of Chaos over to them, or disable the ship to keep it out of all fiendish hands. Of course, if they’re not quick enough, they might end up lucky to escape with their lives!

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Doors to the Unknown

Updated 31 May 2015: Added The Fourth Door: A Reality Beyond

Yet another adventure anthology, Doors to the Unknown involves the players in the politics of Sigil more than most other adventures. There’s a nice strong link between each chapter as well as a rough timeline that allows the GM to put other adventures in between each chapter. There are some weaknesses in the adventure (for example, there’s no indication that the players need to take the Rod of Mercury from the gearwork golem in the Thuldanin junkyard) but they’re nothing a good GM can’t work around.

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Well of Worlds

Updated 9 Jun 2015: Added Chapter VII: Recruiters

The first of several adventure anthologies published for Planescape, Well of Worlds is a collection of nine short, un-releated adventures of varying quality. Some of the adventures set the seeds for later encounters and adventures, and the seventh adventure “Recruiters” includes a brief call-back to Green Marvent and the Illuminated from The Eternal Boundary.

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