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Faction Abilities

Presented here are options for Planescape faction abilities for Pathfinder RPG. These abilities are based on those originally presented in the Planescape Campaign Setting box set, and are intended to replicate the style of the benefits and restrictions without unnecessary detail. Changes in the rules since AD&D Second Edition have made some changes to the abilities necessary, but the feel of the abilities should still be there. No attempts to balance the abilities were made, just straight translations keeping as close to the original flavour as possible. Which means, for example, that the trade-off for the Doomguard still sucks, but the Fated get an awesome ability.
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